The existing literature provides a wide variety of previous work regarding Subsurface Scattering e ects. These include pre-processed algorithms, and real-time techniques. On the next lines some of these techniques will be discussed and analyzed in order to know those that led us to the algorithm that we presen
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
The existing literature provides a wide variety of previous work regarding Subsurface Scattering e e...
To synthesize realistic translucent materials in computer graphics, it is necessary to simulate the ...
AbstractTranslucent objects are very common in the real world, so the real-time rendering of the tra...
SIGGRAPH '15: Special Interest Group on Computer Graphics and Interactive Techniques Conference Los ...
The authors present an algorithm for real-time realistic rendering of translucent materials such as ...
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulati...
Translucent materials exist all around us. They can be commonly found in materials such as marble, j...
Figure 1: Rendering of a human face with our real-time separable subsurface scattering shader runnin...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Translucent materials exist all around us. They can be commonly found in materials such as marble, j...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
The existing literature provides a wide variety of previous work regarding Subsurface Scattering e e...
To synthesize realistic translucent materials in computer graphics, it is necessary to simulate the ...
AbstractTranslucent objects are very common in the real world, so the real-time rendering of the tra...
SIGGRAPH '15: Special Interest Group on Computer Graphics and Interactive Techniques Conference Los ...
The authors present an algorithm for real-time realistic rendering of translucent materials such as ...
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulati...
Translucent materials exist all around us. They can be commonly found in materials such as marble, j...
Figure 1: Rendering of a human face with our real-time separable subsurface scattering shader runnin...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Translucent materials exist all around us. They can be commonly found in materials such as marble, j...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...