An optimized rendering algorithm of the OpenVG 2D vector graphics for hardware implementation is presented in this paper. In the rendering algorithm we adopted a hybrid of raster and vector rendering, which uses vector rendering only within each scanline, to reduce both the number of external memory accesses and the computational complexity. We implemented a hardware accelerator with the proposed algorithm. Experimental results show that our hardware accelerator can handle 11.8 fps of Tiger image for a QVGA panel at the operating clock frequency of 100 MHz
The prototype of a novel raster graphics architecture has now become operational. The display hardwa...
We propose an optimized scanline filling algorithm for OpenVG two-dimensional vector graphics. For e...
This paper describes an OpenVG-compliant hardware rasterizer with configurable anti-aliasing and mu...
Abstract — An optimized rendering algorithm of the OpenVG 2D vector graphics for hardware implementa...
The fusion of multimedia and traditional computer graphics has long been predicted but has been slow...
Recent articles have discussed the current trend towards designing raster graphics algorithms into V...
Abstract. The rendering process of graphics rendering pipeline is usually com-pleted by both the CPU...
Vector images are images which encode visible surfaces of a 3D scene, in a resolution independent fo...
Abstract-An architecture for a Real-Time Volume Rendering Engine (RT-VRE) is given, capable of compu...
With the rising support of compute kernels and low-level GPU architecture access over the past few y...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
The recent availability of high-performance, low-cost commodity graphics hardware has brought about ...
In some sense, computer graphics and computer vision are inverses of one another. Special purpose co...
In computer graphics, rendering is the process by which an abstract description of a scene is conver...
Modern microcontrollers are capable of driving high-resolution displays. However, most microcontroll...
The prototype of a novel raster graphics architecture has now become operational. The display hardwa...
We propose an optimized scanline filling algorithm for OpenVG two-dimensional vector graphics. For e...
This paper describes an OpenVG-compliant hardware rasterizer with configurable anti-aliasing and mu...
Abstract — An optimized rendering algorithm of the OpenVG 2D vector graphics for hardware implementa...
The fusion of multimedia and traditional computer graphics has long been predicted but has been slow...
Recent articles have discussed the current trend towards designing raster graphics algorithms into V...
Abstract. The rendering process of graphics rendering pipeline is usually com-pleted by both the CPU...
Vector images are images which encode visible surfaces of a 3D scene, in a resolution independent fo...
Abstract-An architecture for a Real-Time Volume Rendering Engine (RT-VRE) is given, capable of compu...
With the rising support of compute kernels and low-level GPU architecture access over the past few y...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
The recent availability of high-performance, low-cost commodity graphics hardware has brought about ...
In some sense, computer graphics and computer vision are inverses of one another. Special purpose co...
In computer graphics, rendering is the process by which an abstract description of a scene is conver...
Modern microcontrollers are capable of driving high-resolution displays. However, most microcontroll...
The prototype of a novel raster graphics architecture has now become operational. The display hardwa...
We propose an optimized scanline filling algorithm for OpenVG two-dimensional vector graphics. For e...
This paper describes an OpenVG-compliant hardware rasterizer with configurable anti-aliasing and mu...