Few things are as fundamental to the human experience as spatial navigation in the real and virtual environments. People navigate in environments by extracting ambience information, forming a mental representation, and in turn employing that mental representation for route planning and maneuvering. Crucial for spatial navigation, mental representation of the environment, namely spatial representation, is the internalized reflection and reconstruction of environment in thought. Meanwhile, the acquisition of accurate and complete mental representations, referred to as spatial learning, is much affected by human’s egocentric experience within the environment together with various environment characteristics. This research aims to understand th...
This work addresses the impact of a geovisualization’s level of realism on a user’s expe...
Findings in spatial cognition document that people store spatial information about unfamiliar enviro...
Since the last decades of the past century, Virtual Reality (VR) has been developed also as a method...
Few things are as fundamental to the human experience as spatial navigation in the real and virtual ...
An environment can be experienced by moving around in it, inspecting it from above, studying a map, ...
Spatial mental representations learned by the study of maps are thought to be orientation specific. ...
The representation of space in humans is influenced by a variety of factors during learning includin...
It has often been suggested that due to its inherent spatial nature, a virtual environment (VE) migh...
International audienceThe transfer of spatial knowledge from virtual to real environments is one imp...
For the past decade, we have carried out a number of participation projects using full-scale modelli...
As the fidelity of virtual environments (VE) continues to increase, the possibility of using them as...
As the fidelity of virtual environments (VE) continues to increase, the possibility of using them as...
This experiment is aimed at understanding how egocentric experiences, allocentric viewpoint-dependen...
Field of view (FOV) allows us to perceive and learn our environment. Reducing the visual field impai...
The scope of this paper is the identification of elements in architectural space that can trigger hu...
This work addresses the impact of a geovisualization’s level of realism on a user’s expe...
Findings in spatial cognition document that people store spatial information about unfamiliar enviro...
Since the last decades of the past century, Virtual Reality (VR) has been developed also as a method...
Few things are as fundamental to the human experience as spatial navigation in the real and virtual ...
An environment can be experienced by moving around in it, inspecting it from above, studying a map, ...
Spatial mental representations learned by the study of maps are thought to be orientation specific. ...
The representation of space in humans is influenced by a variety of factors during learning includin...
It has often been suggested that due to its inherent spatial nature, a virtual environment (VE) migh...
International audienceThe transfer of spatial knowledge from virtual to real environments is one imp...
For the past decade, we have carried out a number of participation projects using full-scale modelli...
As the fidelity of virtual environments (VE) continues to increase, the possibility of using them as...
As the fidelity of virtual environments (VE) continues to increase, the possibility of using them as...
This experiment is aimed at understanding how egocentric experiences, allocentric viewpoint-dependen...
Field of view (FOV) allows us to perceive and learn our environment. Reducing the visual field impai...
The scope of this paper is the identification of elements in architectural space that can trigger hu...
This work addresses the impact of a geovisualization’s level of realism on a user’s expe...
Findings in spatial cognition document that people store spatial information about unfamiliar enviro...
Since the last decades of the past century, Virtual Reality (VR) has been developed also as a method...