The scope of this paper is the identification of elements in architectural space that can trigger human behaviour in both real and virtual environments. These elements can be either material, such as shapes and volumes or immaterial, such as light and shadow. Our research depends on a series of experiments taking place in an existing architectural environment (a high-school) and its virtual counterpart, focusing mainly on the spatial perception and cognition by the subjects through real-time navigational means. The aspect that survey knowledge (spatio-exploratory or exocentric perception) is “primary” in virtual environments seems to be confirmed. It is indicative that in the virtual environment the movement of subjects (primarily visitors)...
Projected spaces have appeared throughout history upon the physical forms of reality to suggest virt...
The present goal and effort of this thesis is part of a larger forthcoming investigation of the reci...
iii In the last decade, Virtual Reality has become increasingly popular in the field of architecture...
This paper investigates the difference of spatial perception and cognition between virtual and real ...
This study presents results from an experiment that concerns spatial perception and cognition in vir...
Architectural cognition is the set of perceptual and mental processes involved in the interaction be...
The 3D environments created by computers can be used as a powerful simulation tool for architecture,...
Architectural cognition is the set of perceptual and mental processes involved in the interaction be...
Few things are as fundamental to the human experience as spatial navigation in the real and virtual ...
For the past decade, we have carried out a number of participation projects using full-scale modelli...
This thesis deals with the architectural aspect of virtual environment design. It aims at proposing ...
Virtual reality is widely used to present architectural design space. It has also provided a solutio...
The study presents a process of digital simulation that aims to investigate the legibility of multip...
: The aim of this paper is to develop an architectural way of thinking about designing space in a vi...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
Projected spaces have appeared throughout history upon the physical forms of reality to suggest virt...
The present goal and effort of this thesis is part of a larger forthcoming investigation of the reci...
iii In the last decade, Virtual Reality has become increasingly popular in the field of architecture...
This paper investigates the difference of spatial perception and cognition between virtual and real ...
This study presents results from an experiment that concerns spatial perception and cognition in vir...
Architectural cognition is the set of perceptual and mental processes involved in the interaction be...
The 3D environments created by computers can be used as a powerful simulation tool for architecture,...
Architectural cognition is the set of perceptual and mental processes involved in the interaction be...
Few things are as fundamental to the human experience as spatial navigation in the real and virtual ...
For the past decade, we have carried out a number of participation projects using full-scale modelli...
This thesis deals with the architectural aspect of virtual environment design. It aims at proposing ...
Virtual reality is widely used to present architectural design space. It has also provided a solutio...
The study presents a process of digital simulation that aims to investigate the legibility of multip...
: The aim of this paper is to develop an architectural way of thinking about designing space in a vi...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
Projected spaces have appeared throughout history upon the physical forms of reality to suggest virt...
The present goal and effort of this thesis is part of a larger forthcoming investigation of the reci...
iii In the last decade, Virtual Reality has become increasingly popular in the field of architecture...