Understanding user’s intent has a pivotal role in developing immersive and personalised media applications. This paper introduces our recent research and user experiments towards interpreting user attention in virtual reality (VR). We designed a gaze-controlled Unity VR game for this study and implemented additional libraries to bridge raw eye-tracking data with game elements and mechanics.The experimental data show distinctive patterns of fixation spans which are paired with user interviews to help us explore characteristics of user attention
International audienceNonverbal cues are paramount in real-world interactions. Among these cues, gaz...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...
People show a robust tendency to gaze at other human beings when viewing images or videos, but were ...
Understanding user’s intent has a pivotal role in developing immersive and personalised media applic...
Gaze is an excellent metric for understanding human attention. However, research on identifying gaze...
The current push from the industry for Head-Mounted Display based wearable computers to the masses f...
With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creator...
AbstractWith the proliferation of consumer virtual reality (VR) headsets and creative tools, content...
In 360-degree virtual reality (VR) videos, users possess increased freedom in terms of gaze movement...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
Abstract—The study and characterization of user behavior in the context of human computer interactio...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
Technical developments in virtual humans are manifest in modern character design. Specifically, eye ...
International audienceNonverbal cues are paramount in real-world interactions. Among these cues, gaz...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...
People show a robust tendency to gaze at other human beings when viewing images or videos, but were ...
Understanding user’s intent has a pivotal role in developing immersive and personalised media applic...
Gaze is an excellent metric for understanding human attention. However, research on identifying gaze...
The current push from the industry for Head-Mounted Display based wearable computers to the masses f...
With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creator...
AbstractWith the proliferation of consumer virtual reality (VR) headsets and creative tools, content...
In 360-degree virtual reality (VR) videos, users possess increased freedom in terms of gaze movement...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
Abstract—The study and characterization of user behavior in the context of human computer interactio...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
Technical developments in virtual humans are manifest in modern character design. Specifically, eye ...
International audienceNonverbal cues are paramount in real-world interactions. Among these cues, gaz...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...
People show a robust tendency to gaze at other human beings when viewing images or videos, but were ...