With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators are experimenting with new forms of interactive audience experience using immersive media. Understanding user attention and behaviours in virtual environment can greatly inform the creative processes in VR. We developed an abstract VR painting and an experimentation system to study audience art encounters through eye gaze and movement tracking. The data from a user experiment with 35 participants reveal a range of user activity patterns in art exploration. Deep learning models are used to study the connections between the behavioural data and the audience’s background. The work also introduced new integrated methods to visualise user attent...
While immersive media have been shown to generate more intense emotions, saliency information has be...
Virtual reality (VR) is not a new technology but has been in development for decades, driven by adva...
Educational researchers have done remarkable work in analyzing the impact of VR on education and mea...
AbstractWith the proliferation of consumer virtual reality (VR) headsets and creative tools, content...
Understanding user’s intent has a pivotal role in developing immersive and personalised media applic...
Predicting visual attention facilitates an adaptive virtual museum environment and provides a contex...
Lighting features act as driving forces that control visual attention and perception. VR can analyse...
Gaze is an excellent metric for understanding human attention. However, research on identifying gaze...
The social experience is an important part of art exhibitions. This demo introduces an eye-gaze base...
As the technology progresses, VR becomes more widespread and finds uses outside of gaming. One of th...
Research has shown that sensor data generated by a user during a VR experience is closely related to...
International audienceWhile immersive media have been shown to generate more intense emotions, salie...
The motivation of this study is that after the COVID-19 epidemic, museum exhibition visits have also...
In 360-degree virtual reality (VR) videos, users possess increased freedom in terms of gaze movement...
Our eyes are input sensors which Provide our brains with streams of visual data. They have evolved t...
While immersive media have been shown to generate more intense emotions, saliency information has be...
Virtual reality (VR) is not a new technology but has been in development for decades, driven by adva...
Educational researchers have done remarkable work in analyzing the impact of VR on education and mea...
AbstractWith the proliferation of consumer virtual reality (VR) headsets and creative tools, content...
Understanding user’s intent has a pivotal role in developing immersive and personalised media applic...
Predicting visual attention facilitates an adaptive virtual museum environment and provides a contex...
Lighting features act as driving forces that control visual attention and perception. VR can analyse...
Gaze is an excellent metric for understanding human attention. However, research on identifying gaze...
The social experience is an important part of art exhibitions. This demo introduces an eye-gaze base...
As the technology progresses, VR becomes more widespread and finds uses outside of gaming. One of th...
Research has shown that sensor data generated by a user during a VR experience is closely related to...
International audienceWhile immersive media have been shown to generate more intense emotions, salie...
The motivation of this study is that after the COVID-19 epidemic, museum exhibition visits have also...
In 360-degree virtual reality (VR) videos, users possess increased freedom in terms of gaze movement...
Our eyes are input sensors which Provide our brains with streams of visual data. They have evolved t...
While immersive media have been shown to generate more intense emotions, saliency information has be...
Virtual reality (VR) is not a new technology but has been in development for decades, driven by adva...
Educational researchers have done remarkable work in analyzing the impact of VR on education and mea...