The current push from the industry for Head-Mounted Display based wearable computers to the masses for everyday use suggests that academia's goals of a tight human and computer integration is achievable. Although promising, many interaction challenges remain to achieve a deep integration. Primarily that of active cognitive support in the form of focusing user attention. This thesis investigates to what degree a system can unobtrusively, perhaps even subliminally, guide attention of a user by directing their gaze from a current point to a selected point in a virtual environment. A subjective evaluation is made regarding the characteristics of visual sensory stimuli in order to possibly achieve an unobtrusive (or even subliminal) gaze guidanc...
In this article, we present a novel method for evaluating guidance systems using an immersive virtua...
Our eyes are input sensors which Provide our brains with streams of visual data. They have evolved t...
Tracking user’s visual attention is a fundamental aspect in novel human-computer interaction paradig...
International audienceThis paper studies the design and application of a novel visual attention mode...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
The Posner cueing task is a classic experimental paradigm in cognitive science for measuring visual ...
Abstract—The study and characterization of user behavior in the context of human computer interactio...
We investigate the mechanisms of attentional orienting in a 360-degree virtual environments. Through...
Understanding user’s intent has a pivotal role in developing immersive and personalised media applic...
Pfeiffer T. Towards Gaze Interaction in Immersive Virtual Reality: Evaluation of a Monocular Eye Tra...
For a growing number of applications it is important that the perceptual behavior of a virtual human...
Virtual reality is today being applied to an increasing number of fields such as education, industry...
Pfeiffer T, Latoschik ME, Wachsmuth I. Evaluation of binocular eye trackers and algorithms for 3D ga...
In this article, we present a novel method for evaluating guidance systems using an immersive virtua...
Our eyes are input sensors which Provide our brains with streams of visual data. They have evolved t...
Tracking user’s visual attention is a fundamental aspect in novel human-computer interaction paradig...
International audienceThis paper studies the design and application of a novel visual attention mode...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
The Posner cueing task is a classic experimental paradigm in cognitive science for measuring visual ...
Abstract—The study and characterization of user behavior in the context of human computer interactio...
We investigate the mechanisms of attentional orienting in a 360-degree virtual environments. Through...
Understanding user’s intent has a pivotal role in developing immersive and personalised media applic...
Pfeiffer T. Towards Gaze Interaction in Immersive Virtual Reality: Evaluation of a Monocular Eye Tra...
For a growing number of applications it is important that the perceptual behavior of a virtual human...
Virtual reality is today being applied to an increasing number of fields such as education, industry...
Pfeiffer T, Latoschik ME, Wachsmuth I. Evaluation of binocular eye trackers and algorithms for 3D ga...
In this article, we present a novel method for evaluating guidance systems using an immersive virtua...
Our eyes are input sensors which Provide our brains with streams of visual data. They have evolved t...
Tracking user’s visual attention is a fundamental aspect in novel human-computer interaction paradig...