Nowadays our society lives in a technological era that has led to a “technological sedentariness” resulting in a sedentary lifestyle in children that must be tackled by means of physical activity. This research study aims to analyse the link between physical activity and the use of video games. This is a descriptive, cross-sectional and relational research project. A sample made up of 142 students aged between 10 and 12 completed a self-made questionnaire which measured both their physical activity level and their CERV (Video Game Related Experiences Questionnaire). The results obtained through research show that most students do not have any problems concerning video games, and that the use of these can also help in the prevention of seden...
From the sociology’s point of view, school age children are known as generation Z, a group known for...
Children are becoming more inactive and are spending a significant proportion of their time particip...
Background: Society is changing amazingly fast, and this is bringing about changes in the way that ...
Nowadays our society lives in a technological era that has led to a “technological sedentariness” re...
Nowadays our society lives in a technological era that has led to a “technological sedentariness” re...
Nowadays our society lives in a technological era that has led to a “technological sedentariness” re...
Objective: The aim of the study was to examine the associations of sports video gaming behaviour in ...
This study analyzed the time adolescents spend on active video games, sedentary screen media, and co...
Objective: The aim of the study was to examine the associations of sports video gaming behaviour in ...
Videogames are one of the most noteworthy new technologies in our society, especially within the you...
Current scientific evidence has corroborated that one way of stimulating cognitive function is thro...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
Las Nuevas Tecnologías, y en especial los videojuegos, forman parte de la vida diaria de los niños....
This study analyzed the time adolescents spend on active video games, sedentary screen media, and co...
Videogames have led to a “technological sedentary lifestyle”, which caused a sedentary style of life...
From the sociology’s point of view, school age children are known as generation Z, a group known for...
Children are becoming more inactive and are spending a significant proportion of their time particip...
Background: Society is changing amazingly fast, and this is bringing about changes in the way that ...
Nowadays our society lives in a technological era that has led to a “technological sedentariness” re...
Nowadays our society lives in a technological era that has led to a “technological sedentariness” re...
Nowadays our society lives in a technological era that has led to a “technological sedentariness” re...
Objective: The aim of the study was to examine the associations of sports video gaming behaviour in ...
This study analyzed the time adolescents spend on active video games, sedentary screen media, and co...
Objective: The aim of the study was to examine the associations of sports video gaming behaviour in ...
Videogames are one of the most noteworthy new technologies in our society, especially within the you...
Current scientific evidence has corroborated that one way of stimulating cognitive function is thro...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
Las Nuevas Tecnologías, y en especial los videojuegos, forman parte de la vida diaria de los niños....
This study analyzed the time adolescents spend on active video games, sedentary screen media, and co...
Videogames have led to a “technological sedentary lifestyle”, which caused a sedentary style of life...
From the sociology’s point of view, school age children are known as generation Z, a group known for...
Children are becoming more inactive and are spending a significant proportion of their time particip...
Background: Society is changing amazingly fast, and this is bringing about changes in the way that ...