Nowadays our society lives in a technological era that has led to a “technological sedentariness” resulting in a sedentary lifestyle in children that must be tackled by means of physical activity. This research study aims to analyse the link between physical activity and the use of video games. This is a descriptive, cross-sectional and relational research project. A sample made up of 142 students aged between 10 and 12 completed a self-made questionnaire which measured both their physical activity level and their CERV (Video Game Related Experiences Questionnaire). The results obtained through research show that most students do not have any problems concerning video games, and that the use of these can also help in the prevention of seden...
Las Nuevas Tecnologías, y en especial los videojuegos, forman parte de la vida diaria de los niños....
(1) Background: Society is changing amazingly fast, and this is bringing about changes in the way t...
Videogames have led to a “technological sedentary lifestyle”, which caused a sedentary style of life...
Nowadays our society lives in a technological era that has led to a “technological sedentariness” re...
Nowadays our society lives in a technological era that has led to a “technological sedentariness” re...
Nowadays our society lives in a technological era that has led to a “technological sedentariness” re...
Objective: The aim of the study was to examine the associations of sports video gaming behaviour in ...
The aim of this study is to develop a systematic review on the relationship between the use of acti...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
Videogames are one of the most noteworthy new technologies in our society, especially within the you...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
(1) Background: Society is changing amazingly fast, and this is bringing about changes in the way th...
Objective: The aim of the study was to examine the associations of sports video gaming behaviour in ...
This study analyzed the time adolescents spend on active video games, sedentary screen media, and co...
Hoy por hoy nuestra sociedad vive en una era tecnológica que ha desencadenado en lo conocido como “s...
Las Nuevas Tecnologías, y en especial los videojuegos, forman parte de la vida diaria de los niños....
(1) Background: Society is changing amazingly fast, and this is bringing about changes in the way t...
Videogames have led to a “technological sedentary lifestyle”, which caused a sedentary style of life...
Nowadays our society lives in a technological era that has led to a “technological sedentariness” re...
Nowadays our society lives in a technological era that has led to a “technological sedentariness” re...
Nowadays our society lives in a technological era that has led to a “technological sedentariness” re...
Objective: The aim of the study was to examine the associations of sports video gaming behaviour in ...
The aim of this study is to develop a systematic review on the relationship between the use of acti...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
Videogames are one of the most noteworthy new technologies in our society, especially within the you...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
(1) Background: Society is changing amazingly fast, and this is bringing about changes in the way th...
Objective: The aim of the study was to examine the associations of sports video gaming behaviour in ...
This study analyzed the time adolescents spend on active video games, sedentary screen media, and co...
Hoy por hoy nuestra sociedad vive en una era tecnológica que ha desencadenado en lo conocido como “s...
Las Nuevas Tecnologías, y en especial los videojuegos, forman parte de la vida diaria de los niños....
(1) Background: Society is changing amazingly fast, and this is bringing about changes in the way t...
Videogames have led to a “technological sedentary lifestyle”, which caused a sedentary style of life...