This study analyzed the time adolescents spend on active video games, sedentary screen media, and conventional physical activity as well as the interrelationships between these variables. Data were collected from 570 Spanish adolescents (15–16 years old) who completed a self-report questionnaire. A path analysis was carried out to analyze the relationships among the different variables. Time in television, video games, and physical activity were higher in males than in females. The use of television and video games positively predicted the use of active video games, which positively predicted physical activity participation. The findings of this study show that sedentary screen media and physical activity are behaviors that can coexist. The...
Current scientific evidence has corroborated that one way of stimulating cognitive function is thro...
The primary aim of this study was to examine the association between the types of video games played...
Videogames are one of the most noteworthy new technologies in our society, especially within the you...
This study analyzed the time adolescents spend on active video games, sedentary screen media, and co...
This paper examines the time spent in active videogames, sedentary videogames and moderate-vigorous ...
Background Literature focusing on the association between sedentary behaviours and physical activity...
Active video games may contribute to reducing time spent in sedentary activities, increasing physica...
BACKGROUND: Active video games may contribute to reducing time spent in sedentary activities, increa...
BackgroundLiterature focusing on the association between sedentary behaviours and physical activity ...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
Background. Adequate levels of physical activity are part of a healthy lifestyle and in this way lin...
Nowadays our society lives in a technological era that has led to a “technological sedentariness” re...
Children are becoming more inactive and are spending a significant proportion of their time particip...
Excessive time in front of a single or several screens could explain a displacement of physical acti...
Background: Adequate levels of physical activity are part of a healthy lifestyle and in this way lin...
Current scientific evidence has corroborated that one way of stimulating cognitive function is thro...
The primary aim of this study was to examine the association between the types of video games played...
Videogames are one of the most noteworthy new technologies in our society, especially within the you...
This study analyzed the time adolescents spend on active video games, sedentary screen media, and co...
This paper examines the time spent in active videogames, sedentary videogames and moderate-vigorous ...
Background Literature focusing on the association between sedentary behaviours and physical activity...
Active video games may contribute to reducing time spent in sedentary activities, increasing physica...
BACKGROUND: Active video games may contribute to reducing time spent in sedentary activities, increa...
BackgroundLiterature focusing on the association between sedentary behaviours and physical activity ...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
Background. Adequate levels of physical activity are part of a healthy lifestyle and in this way lin...
Nowadays our society lives in a technological era that has led to a “technological sedentariness” re...
Children are becoming more inactive and are spending a significant proportion of their time particip...
Excessive time in front of a single or several screens could explain a displacement of physical acti...
Background: Adequate levels of physical activity are part of a healthy lifestyle and in this way lin...
Current scientific evidence has corroborated that one way of stimulating cognitive function is thro...
The primary aim of this study was to examine the association between the types of video games played...
Videogames are one of the most noteworthy new technologies in our society, especially within the you...