The main question explored in this thesis is how to define novel parallel random-access data structures for surface and image spatial data with efficient construction, storage, and query memory access patterns. Our main contribution is a set of parallel-efficient methods to evaluate irregular, sparse or even implicit geometries and textures in different applications: a method to decouple shape and shading details from high-resolution meshes, mapping them interactively onto lower resolution simpler domains; an editable framework to map highresolution meshes to simpler cube-based domains, generating a parallel-friendly quad-based representation; a new parallel hashing scheme compacting spatial data with high load factors, which has the unique...
International audienceIn CAD (computer aided design) environments, a surface is commonly modeled as ...
This work describes a technique for generating parametric surfaces meshes using parallel computing, ...
Nowadays, digital representations of real objects are becoming bigger as scanning processes are mor...
The main question explored in this thesis is how to define novel parallel random-access data structu...
Scientists but also industrial researchers nowadays have unprecedented computing and instrumental ca...
Computers with multiple processor cores using shared memory are now ubiquitous. In this paper, we pr...
This thesis presents a generalized framework for the mapping and remapping of large regularly-gridd...
Recent spatial hashing schemes hash millions of keys in parallel, compacting sparse spatial data in ...
This paper concerns parallel, local computations with a data structure such a graph or mesh, which m...
This dissertation develops and studies fast algorithms for solving closest point problems. Algorithm...
We describe a parallel framework for interactive smooth rendering of massive terrains. We define a p...
Vector tile technology is developing rapidly and has received increasing attention in recent years. ...
3D geometry data is now establishing as a new digital multimedia data type after text and sound in 1...
[[abstract]]We present e#cient parallel algorithms for interactive display of higher order surfaces ...
The advantages of using geometry images as surface representations largely depend on their regular s...
International audienceIn CAD (computer aided design) environments, a surface is commonly modeled as ...
This work describes a technique for generating parametric surfaces meshes using parallel computing, ...
Nowadays, digital representations of real objects are becoming bigger as scanning processes are mor...
The main question explored in this thesis is how to define novel parallel random-access data structu...
Scientists but also industrial researchers nowadays have unprecedented computing and instrumental ca...
Computers with multiple processor cores using shared memory are now ubiquitous. In this paper, we pr...
This thesis presents a generalized framework for the mapping and remapping of large regularly-gridd...
Recent spatial hashing schemes hash millions of keys in parallel, compacting sparse spatial data in ...
This paper concerns parallel, local computations with a data structure such a graph or mesh, which m...
This dissertation develops and studies fast algorithms for solving closest point problems. Algorithm...
We describe a parallel framework for interactive smooth rendering of massive terrains. We define a p...
Vector tile technology is developing rapidly and has received increasing attention in recent years. ...
3D geometry data is now establishing as a new digital multimedia data type after text and sound in 1...
[[abstract]]We present e#cient parallel algorithms for interactive display of higher order surfaces ...
The advantages of using geometry images as surface representations largely depend on their regular s...
International audienceIn CAD (computer aided design) environments, a surface is commonly modeled as ...
This work describes a technique for generating parametric surfaces meshes using parallel computing, ...
Nowadays, digital representations of real objects are becoming bigger as scanning processes are mor...