Approximate equations for rendering Fresnel reflectance abound in computer graphics. We take a fresh approach and consider not only the approximation but the display device as well. The sRGB color standard is finally giving way to wide color spaces such as Adobe RGB and DCI P3 which display more color. We present a preprocessing method to use measured spectral index of refraction data and the color space specification to synthesize an RGB complex index of refraction. Metals, in particular, generally require a spectral renderer, but we created a way to sample the complex index of refraction and absorptive index that acts like the color filter built into the display. Our novel contribution uses a normal distribution centered around the ideal ...