Spectral rendering takes the full visible spectrum into account when calculating light-surface interaction and can overcome the well-known deficiencies of rendering with tristimulus color models. In this paper we show how to represent wavelength-dependent BRDFs as factored tensors. We use this representation for realtime spectral rendering on modern graphics hardware. Strong data compression and fast rendering times are achieved for mostly diffuse and moderately glossy isotropic surfaces. The method can handle high-resolution tabulated BRDFs, including non-reciprocal ones, which makes it well-suited for measured data. We analyze our approach numerically and visually. One area of application for our research is virtual design applications th...
We present a technique for interactive rendering of glossy objects in complex and dynamic lighting e...
A challenge of computer graphics is to render as realistically as possible manmade and natural objec...
Existing techniques for fast, high-quality rendering of translucent materials often fix BSSRDF param...
Figure 1: A model rendered at real-time rates (approximately half the performance of the standard pe...
A wavelength based bidirectional reflectance function is developed for use in realistic image synthe...
Real-time shading using general (e.g., anisotropic) BRDFs has so far been limited to a few point or ...
Spectral rendering takes the full visible spectrum into account when calculating light-surface inter...
Real-time shading using general (e.g., anisotropic) BRDFs has so far been limited to a few point or ...
To produce photo-realistic images in computer graphics, we must effectively describe the interaction...
Spectral rendering takes the full visible spectrum into account when calculating light-surface inter...
To acquire a certain level of photorealism in computer graphics, it is necessary to analyze, how the...
Physically based spectral rendering has become increasingly important in recent years. However, asse...
We describe a method for volume rendering using a spectral representation of colour instead of the t...
Algorithms for rendering interreflection (or indirect illumination) effects of-ten make assumptions ...
International audienceAcquired data often provides the best knowledge of a material's bidirectional ...
We present a technique for interactive rendering of glossy objects in complex and dynamic lighting e...
A challenge of computer graphics is to render as realistically as possible manmade and natural objec...
Existing techniques for fast, high-quality rendering of translucent materials often fix BSSRDF param...
Figure 1: A model rendered at real-time rates (approximately half the performance of the standard pe...
A wavelength based bidirectional reflectance function is developed for use in realistic image synthe...
Real-time shading using general (e.g., anisotropic) BRDFs has so far been limited to a few point or ...
Spectral rendering takes the full visible spectrum into account when calculating light-surface inter...
Real-time shading using general (e.g., anisotropic) BRDFs has so far been limited to a few point or ...
To produce photo-realistic images in computer graphics, we must effectively describe the interaction...
Spectral rendering takes the full visible spectrum into account when calculating light-surface inter...
To acquire a certain level of photorealism in computer graphics, it is necessary to analyze, how the...
Physically based spectral rendering has become increasingly important in recent years. However, asse...
We describe a method for volume rendering using a spectral representation of colour instead of the t...
Algorithms for rendering interreflection (or indirect illumination) effects of-ten make assumptions ...
International audienceAcquired data often provides the best knowledge of a material's bidirectional ...
We present a technique for interactive rendering of glossy objects in complex and dynamic lighting e...
A challenge of computer graphics is to render as realistically as possible manmade and natural objec...
Existing techniques for fast, high-quality rendering of translucent materials often fix BSSRDF param...