International audienceWe introduce a new approximate Fresnel reflectance model that enables the accurate reproduction of ground-truth reflectance in real-time rendering engines. Our method is based on an empirical decomposition of the space of possible Fresnel curves. It is compatible with the preintegration of image-based lighting and area lights used in real-time engines. Our work permits to use a reflectance parametrization [Gulbrandsen 2014] that was previously restricted to offline rendering
International audienceWe present Linear Efficient Antialiased Displacement and Reflectance (LEADR) m...
This paper describes the alternative BRDF (Bidirection reflectance distribution function) models. Ma...
International audienceIn this work, we introduce an extension to microfacet theory for the rendering...
Approximate equations for rendering Fresnel reflectance abound in computer graphics. We take a fresh...
This thesis presents some advances in efficient representation of material appearance in a lighting ...
Cette thèse présente quelques avancées sur la représentation efficace de l’apparence matérielle dans...
International audienceBased on the observation that shading conveys shape information through intens...
Abstract. A separable decomposition of bidirectional reflectance distributions(BRDFs) is used to imp...
Real-world reflectance data can be used to improve the realism of synthesized images,albeit with man...
For producing realistic images, reflection is an important visual effect. Reflections of the envi...
Complex materials and lighting conditions can produce remarkably high-quality renderings with photor...
Cette thèse présente quelques avancées sur la représentation efficace de l apparence matérielle dans...
Cette thèse traite de la modélisation, l'illumination et le rendu temps-réel de milieux participants...
Precomputed radiance transfer methods compute a global light transport model —the transfer function—...
International audienceIn this paper we present a method to relight human faces in real time, using c...
International audienceWe present Linear Efficient Antialiased Displacement and Reflectance (LEADR) m...
This paper describes the alternative BRDF (Bidirection reflectance distribution function) models. Ma...
International audienceIn this work, we introduce an extension to microfacet theory for the rendering...
Approximate equations for rendering Fresnel reflectance abound in computer graphics. We take a fresh...
This thesis presents some advances in efficient representation of material appearance in a lighting ...
Cette thèse présente quelques avancées sur la représentation efficace de l’apparence matérielle dans...
International audienceBased on the observation that shading conveys shape information through intens...
Abstract. A separable decomposition of bidirectional reflectance distributions(BRDFs) is used to imp...
Real-world reflectance data can be used to improve the realism of synthesized images,albeit with man...
For producing realistic images, reflection is an important visual effect. Reflections of the envi...
Complex materials and lighting conditions can produce remarkably high-quality renderings with photor...
Cette thèse présente quelques avancées sur la représentation efficace de l apparence matérielle dans...
Cette thèse traite de la modélisation, l'illumination et le rendu temps-réel de milieux participants...
Precomputed radiance transfer methods compute a global light transport model —the transfer function—...
International audienceIn this paper we present a method to relight human faces in real time, using c...
International audienceWe present Linear Efficient Antialiased Displacement and Reflectance (LEADR) m...
This paper describes the alternative BRDF (Bidirection reflectance distribution function) models. Ma...
International audienceIn this work, we introduce an extension to microfacet theory for the rendering...