Collision detection and collision avoidance algorithms are necessary for accurate and realistic animation, but are presently implemented separately and independently. This is a disadvantage when designing some simulations or animations which would otherwise benefit from the availability of both algorithms during run-time. We propose a unified algorithm incorporating both collision detection and collision avoidance simultaneously during an animation. Our algorithm benefits animations whose moving objects generally require collision-free movement, but under certain circumstances may collide with other objects within the scene. The algorithm utilizes vector fields as its basis, and we present a supporting algebra that facilitates...
Detecting collisions and calculating physically correct collision responses play an important role w...
In this master's thesis, we first analyze existing parallel algorithms for the problem of collision ...
In this master's thesis, we first analyze existing parallel algorithms for the problem of collision ...
Collision detection and collision avoidance algorithms are necessary for accurate and realistic an...
Collision detection and collision avoidance algorithms are necessary for accurate and realistic anim...
Many animations depict two or more objects interacting and potentially colliding. Collision respons...
International audienceThis paper describes a method that facilitates the use of physically based mod...
In this paper we address the problem of collision detection and response in real-time animation syst...
When several objects are moved about by computer ani-marion, there is the chance that they will inte...
In this paper we describe a system for physical anima-tion of rigid and deformable objects. These ar...
In this paper we describe a system for physical anima-tion of rigid and deformable objects. These ar...
In virtual environment world, performing collision detection between various 3D objects requires sop...
Large virtual worlds, with considerable level of detail are starting to emerge everywhere, from larg...
Large virtual worlds, with considerable level of detail are starting to emerge everywhere, from larg...
Fire, explosions, and other special effects are often created with particle systems. In real-time ap...
Detecting collisions and calculating physically correct collision responses play an important role w...
In this master's thesis, we first analyze existing parallel algorithms for the problem of collision ...
In this master's thesis, we first analyze existing parallel algorithms for the problem of collision ...
Collision detection and collision avoidance algorithms are necessary for accurate and realistic an...
Collision detection and collision avoidance algorithms are necessary for accurate and realistic anim...
Many animations depict two or more objects interacting and potentially colliding. Collision respons...
International audienceThis paper describes a method that facilitates the use of physically based mod...
In this paper we address the problem of collision detection and response in real-time animation syst...
When several objects are moved about by computer ani-marion, there is the chance that they will inte...
In this paper we describe a system for physical anima-tion of rigid and deformable objects. These ar...
In this paper we describe a system for physical anima-tion of rigid and deformable objects. These ar...
In virtual environment world, performing collision detection between various 3D objects requires sop...
Large virtual worlds, with considerable level of detail are starting to emerge everywhere, from larg...
Large virtual worlds, with considerable level of detail are starting to emerge everywhere, from larg...
Fire, explosions, and other special effects are often created with particle systems. In real-time ap...
Detecting collisions and calculating physically correct collision responses play an important role w...
In this master's thesis, we first analyze existing parallel algorithms for the problem of collision ...
In this master's thesis, we first analyze existing parallel algorithms for the problem of collision ...