Collision detection and collision avoidance algorithms are necessary for accurate and realistic animation, but are presently implemented separately and independently. This is a disadvantage when designing some simulations or animations which would otherwise benefit from the availability of both algorithms during run-time. We propose a unified algorithm incorporating both collision detection and collision avoidance simultaneously during an animation. Our algorithm benefits animations whose moving objects generally require collision-free movement, but under certain circumstances may collide with other objects within the scene. The algorithm utilizes vector fields as its basis, and we present a supporting algebra that facilitates the design of...
Realistic simulation of interacting virtual characters is essential in computer games, training and ...
This thesis describes methods for collision detection and collision response, implemented in a compl...
The paper discusses a study on a real-time collision avoidance algorithm for collaborative robotics ...
Collision detection and collision avoidance algorithms are necessary for accurate and realistic an...
Collision detection and collision avoidance algorithms are necessary for accurate and realistic an...
When several objects are moved about by computer ani-marion, there is the chance that they will inte...
In this paper we describe a system for physical anima-tion of rigid and deformable objects. These ar...
In this paper we describe a system for physical anima-tion of rigid and deformable objects. These ar...
In this paper we address the problem of collision detection and response in real-time animation syst...
Many animations depict two or more objects interacting and potentially colliding. Collision respons...
This paper presents an approach to automatically compute animations for virtual (human-like and robo...
This paper presents an approach to automatically compute animations for virtual (human-like and robo...
We propose a new approach for collision modeling in physically based animation. Contrary to most cur...
International audienceThis paper describes a method that facilitates the use of physically based mod...
Project (M.S., Electrical and Electronic Engineering) -- California State University, Sacramento, 20...
Realistic simulation of interacting virtual characters is essential in computer games, training and ...
This thesis describes methods for collision detection and collision response, implemented in a compl...
The paper discusses a study on a real-time collision avoidance algorithm for collaborative robotics ...
Collision detection and collision avoidance algorithms are necessary for accurate and realistic an...
Collision detection and collision avoidance algorithms are necessary for accurate and realistic an...
When several objects are moved about by computer ani-marion, there is the chance that they will inte...
In this paper we describe a system for physical anima-tion of rigid and deformable objects. These ar...
In this paper we describe a system for physical anima-tion of rigid and deformable objects. These ar...
In this paper we address the problem of collision detection and response in real-time animation syst...
Many animations depict two or more objects interacting and potentially colliding. Collision respons...
This paper presents an approach to automatically compute animations for virtual (human-like and robo...
This paper presents an approach to automatically compute animations for virtual (human-like and robo...
We propose a new approach for collision modeling in physically based animation. Contrary to most cur...
International audienceThis paper describes a method that facilitates the use of physically based mod...
Project (M.S., Electrical and Electronic Engineering) -- California State University, Sacramento, 20...
Realistic simulation of interacting virtual characters is essential in computer games, training and ...
This thesis describes methods for collision detection and collision response, implemented in a compl...
The paper discusses a study on a real-time collision avoidance algorithm for collaborative robotics ...