This contribution describes recent development in ongoing work focused on point cloud rendering algorithm implementation usable in environments containing programmable or custom hardware. The approach described in this paper is based on the idea that direct point cloud rendering, which is in the principle not too complicated, can be efficiently implemented in programmable or custom hardware. Such implementation can be useful not only for its performance but especially for the possibility to include it into solutions that require 3D graphics output in non PC environments and in embedded solutions with low power consumption, etc. This contribution describes the overall approach and the current results
The rendering of participating media is an interesting and important problem without a simple soluti...
Laser scanning, photogrammetry and other 3D scanning approaches generate data sets comprising millio...
We present a point-cloud compression algorithm that allows fast parallel decompression on the GPU fo...
This contribution describes recent development in ongoing work focused on point cloud rendering algo...
This paper presents an algorithm for image rendering using FPGA (Field-Programmable Gate Arrays). Th...
This bachelor's thesis presents a hardware realization of graphic algorithm for rendering objects de...
Conventional methods for computing 3D projects are nowadays usually implemented on standard or graph...
Abstract—Real-time 3D visualization of objects or information becomes increasingly important in ever...
With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexc...
Abstract. Complex three dimensional graphics rendering is computationally very intensive process, so...
Readily available RGB-D cameras in smart phones and improving 3D scanning technologies have made it ...
With advance in technology access to data especially 3D point cloud data becomes more and more an ev...
Abstract Real-time 3D visualization of objects or information becomes increasingly im-portant in eve...
The recent diffusion of wearable and portable Augmented and Mixed Reality devices have highlighted s...
In recent years, point sampled geometry models have received growing attention in computer graphics....
The rendering of participating media is an interesting and important problem without a simple soluti...
Laser scanning, photogrammetry and other 3D scanning approaches generate data sets comprising millio...
We present a point-cloud compression algorithm that allows fast parallel decompression on the GPU fo...
This contribution describes recent development in ongoing work focused on point cloud rendering algo...
This paper presents an algorithm for image rendering using FPGA (Field-Programmable Gate Arrays). Th...
This bachelor's thesis presents a hardware realization of graphic algorithm for rendering objects de...
Conventional methods for computing 3D projects are nowadays usually implemented on standard or graph...
Abstract—Real-time 3D visualization of objects or information becomes increasingly important in ever...
With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexc...
Abstract. Complex three dimensional graphics rendering is computationally very intensive process, so...
Readily available RGB-D cameras in smart phones and improving 3D scanning technologies have made it ...
With advance in technology access to data especially 3D point cloud data becomes more and more an ev...
Abstract Real-time 3D visualization of objects or information becomes increasingly im-portant in eve...
The recent diffusion of wearable and portable Augmented and Mixed Reality devices have highlighted s...
In recent years, point sampled geometry models have received growing attention in computer graphics....
The rendering of participating media is an interesting and important problem without a simple soluti...
Laser scanning, photogrammetry and other 3D scanning approaches generate data sets comprising millio...
We present a point-cloud compression algorithm that allows fast parallel decompression on the GPU fo...