The rendering of participating media is an interesting and important problem without a simple solution. Yet even among the wide variety of participating media the clouds stand out as an especially difficult case, because of their properties that make their simulation even harder. The work presented in this thesis attempts to provide a solution to this problem, and moreover, to make the proposed method to work in interactive rendering speeds. The main design criteria in designing this method were its physical plausibility and maximal utilization of specific cloud properties which would help to balance the complex nature of clouds. As a result the proposed method builds on the well known photon mapping algorithm, but modifies it in several wa...
Rendering volumetric clouds is a compute-intensive process which makes it difficult to use in real-t...
Video games and visual effects have always the need for more realistic images of natural scenes, inc...
The simulation of clouds can make virtual environments appear more realistic. This project produces ...
This work presents a novel interactive algorithm for simulation of light transport in clouds. Exploi...
This paper presents an interactive algorithm for simulation of light transport in clouds. Exploiting...
This work presents a novel interactive algorithm for simulation of light transport in clouds. Exploi...
Clouds play an important role in computer game and simulator scenes, but both rendering of clouds an...
With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexc...
This paper presents several new techniques for volumetric cloud rendering using efficient algorithms...
Physically based rendering using ray tracing is capable of producing realistic images of much higher...
For volumetric cloud models, traditional ray tracing methods and graphics hardware acceleration meth...
A common cloud-rendering implementation in computer-games is based on having a library of cloud-imag...
Real-Time rendering of reliable clouds has become indispensable for state-of-the art multimedia appl...
Computer Graphics (CG) is a key technology for producing visual contents. Currently computer generat...
Current computing devices span a large and varied range of computational power. Interactive high-fid...
Rendering volumetric clouds is a compute-intensive process which makes it difficult to use in real-t...
Video games and visual effects have always the need for more realistic images of natural scenes, inc...
The simulation of clouds can make virtual environments appear more realistic. This project produces ...
This work presents a novel interactive algorithm for simulation of light transport in clouds. Exploi...
This paper presents an interactive algorithm for simulation of light transport in clouds. Exploiting...
This work presents a novel interactive algorithm for simulation of light transport in clouds. Exploi...
Clouds play an important role in computer game and simulator scenes, but both rendering of clouds an...
With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexc...
This paper presents several new techniques for volumetric cloud rendering using efficient algorithms...
Physically based rendering using ray tracing is capable of producing realistic images of much higher...
For volumetric cloud models, traditional ray tracing methods and graphics hardware acceleration meth...
A common cloud-rendering implementation in computer-games is based on having a library of cloud-imag...
Real-Time rendering of reliable clouds has become indispensable for state-of-the art multimedia appl...
Computer Graphics (CG) is a key technology for producing visual contents. Currently computer generat...
Current computing devices span a large and varied range of computational power. Interactive high-fid...
Rendering volumetric clouds is a compute-intensive process which makes it difficult to use in real-t...
Video games and visual effects have always the need for more realistic images of natural scenes, inc...
The simulation of clouds can make virtual environments appear more realistic. This project produces ...