Abstract Real-time 3D visualization of objects or information becomes increasingly im-portant in everyday life e.g. in cellular phones or mobile systems. Care should be taken in the design and implementation of 3D rendering in such embedded devices like handhelds devices in order to meet the performance requirement, while maintaining power consumption low. In this work, the design and im-plementation of a vertex shader on a reconfigurable hardware is presented. The main focus is placed on the efficient hardware/software partitioning of the vertex shader computation, in order to maximize the performance while maintaining a high flexibility. The resulting solution must be compatible to existing vertex shaders in oder to allow the large amount...
Real-time graphics hardware is becoming programmable, but this programmable hardware is complex and ...
Abstract- With the advent of mobile embedded multimedia devices that are required to perform a range...
Includes bibliographical references (leaves 55-56).The objective of this project was to produce a wo...
Abstract—Real-time 3D visualization of objects or information becomes increasingly important in ever...
Abstract. Complex three dimensional graphics rendering is computationally very intensive process, so...
Abstract. In real-time rendering, objects are represented using poly-gons or triangles. Triangles ar...
This contribution describes recent development in ongoing work focused on point cloud rendering algo...
Abstract—A 36 mm2 graphics processor with fixed-point programmable vertex shader is designed and imp...
Conventional methods for computing 3D projects are nowadays usually implemented on standard or graph...
This bachelor's thesis presents a hardware realization of graphic algorithm for rendering objects de...
This paper presents an algorithm for image rendering using FPGA (Field-Programmable Gate Arrays). Th...
In recent years, a lot of research has been carried out to study on how feasible it is to implement ...
Three dimensional graphics processing requires many complex algebraic and matrix based operations to...
Real-time graphics hardware is becoming programmable, but this programmable hardware is complex and ...
A fixed-point multimedia co-processor is designed and integrated into an ARM-10 based mobile graphic...
Real-time graphics hardware is becoming programmable, but this programmable hardware is complex and ...
Abstract- With the advent of mobile embedded multimedia devices that are required to perform a range...
Includes bibliographical references (leaves 55-56).The objective of this project was to produce a wo...
Abstract—Real-time 3D visualization of objects or information becomes increasingly important in ever...
Abstract. Complex three dimensional graphics rendering is computationally very intensive process, so...
Abstract. In real-time rendering, objects are represented using poly-gons or triangles. Triangles ar...
This contribution describes recent development in ongoing work focused on point cloud rendering algo...
Abstract—A 36 mm2 graphics processor with fixed-point programmable vertex shader is designed and imp...
Conventional methods for computing 3D projects are nowadays usually implemented on standard or graph...
This bachelor's thesis presents a hardware realization of graphic algorithm for rendering objects de...
This paper presents an algorithm for image rendering using FPGA (Field-Programmable Gate Arrays). Th...
In recent years, a lot of research has been carried out to study on how feasible it is to implement ...
Three dimensional graphics processing requires many complex algebraic and matrix based operations to...
Real-time graphics hardware is becoming programmable, but this programmable hardware is complex and ...
A fixed-point multimedia co-processor is designed and integrated into an ARM-10 based mobile graphic...
Real-time graphics hardware is becoming programmable, but this programmable hardware is complex and ...
Abstract- With the advent of mobile embedded multimedia devices that are required to perform a range...
Includes bibliographical references (leaves 55-56).The objective of this project was to produce a wo...