The high storage requirements associated with point rendering applications make the utilization of data compression techniques interesting. Point rendering has been proposed only recently and, consequently, no compression strategies have yet been developed. In this paper we present compression algorithms for two specific data distributions widely used in point rendering: a naive distribution with no specific sorting of the points and a layer distribution which is suitable for incremental algorithms. In this last case points are sorted in layers and the connectivity among them is encoded. The algorithms we propose have a high compression rate (5.0 bits/point for the naive distribution and 7.7 bits/point for the layer distribution). Additiona...
Abstract—In this work we propose an algorithm for compress-ing the geometry of a 3D point cloud (3D ...
In this work we present heuristics algorithms for efficient storage compression for 3D regions. Givi...
The maximum compression, efficient transmission and fast rendering of geometric models is a complex ...
We present a point-cloud compression algorithm that allows fast parallel decompression on the GPU fo...
In this paper we present a compression scheme for large point scans including per-point normals. For...
In this paper we present a streaming compression scheme for gigantic point sets including perpoint n...
During the last couple of years, point sets have emerged as a new standard for the representation of...
Despite rapid development, modern graphics hardware is still much too slow to render photo-realistic...
For the past few decades, graphics hardware has supported mapping a two dimensional image, or textur...
In this article we propose a method of mesh compression and streaming, that can be used for real-tim...
Performance improvements are always needed in computer graphics. Better performance frees up computa...
We present a simple technique for single-rate compression of point clouds sampled from a surface, ba...
© 2019 by the authors. The availability of cheap depth range sensors has increased the use of an eno...
We present a simple technique for single-rate compression of point clouds sampled from a surface, ba...
Ray tracing on GPUs is an area of ongoing research. GPUs are well suited for this parallel rendering...
Abstract—In this work we propose an algorithm for compress-ing the geometry of a 3D point cloud (3D ...
In this work we present heuristics algorithms for efficient storage compression for 3D regions. Givi...
The maximum compression, efficient transmission and fast rendering of geometric models is a complex ...
We present a point-cloud compression algorithm that allows fast parallel decompression on the GPU fo...
In this paper we present a compression scheme for large point scans including per-point normals. For...
In this paper we present a streaming compression scheme for gigantic point sets including perpoint n...
During the last couple of years, point sets have emerged as a new standard for the representation of...
Despite rapid development, modern graphics hardware is still much too slow to render photo-realistic...
For the past few decades, graphics hardware has supported mapping a two dimensional image, or textur...
In this article we propose a method of mesh compression and streaming, that can be used for real-tim...
Performance improvements are always needed in computer graphics. Better performance frees up computa...
We present a simple technique for single-rate compression of point clouds sampled from a surface, ba...
© 2019 by the authors. The availability of cheap depth range sensors has increased the use of an eno...
We present a simple technique for single-rate compression of point clouds sampled from a surface, ba...
Ray tracing on GPUs is an area of ongoing research. GPUs are well suited for this parallel rendering...
Abstract—In this work we propose an algorithm for compress-ing the geometry of a 3D point cloud (3D ...
In this work we present heuristics algorithms for efficient storage compression for 3D regions. Givi...
The maximum compression, efficient transmission and fast rendering of geometric models is a complex ...