In this work we present heuristics algorithms for efficient storage compression for 3D regions. Giving a 3D decomposed in parallelepipeds, we want to store it using the least storage information. We present the steps and the experimental results of five algorithms; the first one is a simple, space consuming, approach that works as the upper bound for the storage requirements of the other four algorithms. In brief we present the steps of the algorithm of Franzblau-Kleitman (Franzblau and Kleitman 1984). This algorithm has a very good average performance. The algorithm works well for 2D regions. We produced an invariant of their algorithm for 3D regions. Our contribution is the development of the other three algorithms that have less storage ...
Polygonal meshes remain the primary representation for visualization of 3D data in a wide range of i...
This paper proposes a novel approach for mono-resolution 3D mesh compression, called TFAN (Triangle ...
This paper presents a novel strategy for the compression of depth maps. The proposed scheme starts w...
The high storage requirements associated with point rendering applications make the utilization of d...
This paper proposes an efficient algorithm to compress the cubes in the progress of the parallel dat...
Abstract: Nowadays, 3D graphical models have become commonplace in most computer graphics related in...
National audience3D graphics data are more and more complex due to an increasing precision in their ...
Geometry compression concerns the representation of three-dimensional objects. The goal of geometry ...
this paper, we present a single-resolution technique for lossless compression of point-based 3D mode...
Hardware compression techniques are typically simplifications of software compression methods. They ...
In this paper, we propose an efficient compression algorithm for 3D triangular meshes, consisting of...
We present a fast and efficient heuristic algorithm for solving a large class of three-dimensional p...
Recently numerous studies have attempted to develop efficient algorithms for compressing/decompressi...
© 2019 by the authors. The availability of cheap depth range sensors has increased the use of an eno...
Three dimensional models are commonly used in computer graphics and 3D modeling characters in animat...
Polygonal meshes remain the primary representation for visualization of 3D data in a wide range of i...
This paper proposes a novel approach for mono-resolution 3D mesh compression, called TFAN (Triangle ...
This paper presents a novel strategy for the compression of depth maps. The proposed scheme starts w...
The high storage requirements associated with point rendering applications make the utilization of d...
This paper proposes an efficient algorithm to compress the cubes in the progress of the parallel dat...
Abstract: Nowadays, 3D graphical models have become commonplace in most computer graphics related in...
National audience3D graphics data are more and more complex due to an increasing precision in their ...
Geometry compression concerns the representation of three-dimensional objects. The goal of geometry ...
this paper, we present a single-resolution technique for lossless compression of point-based 3D mode...
Hardware compression techniques are typically simplifications of software compression methods. They ...
In this paper, we propose an efficient compression algorithm for 3D triangular meshes, consisting of...
We present a fast and efficient heuristic algorithm for solving a large class of three-dimensional p...
Recently numerous studies have attempted to develop efficient algorithms for compressing/decompressi...
© 2019 by the authors. The availability of cheap depth range sensors has increased the use of an eno...
Three dimensional models are commonly used in computer graphics and 3D modeling characters in animat...
Polygonal meshes remain the primary representation for visualization of 3D data in a wide range of i...
This paper proposes a novel approach for mono-resolution 3D mesh compression, called TFAN (Triangle ...
This paper presents a novel strategy for the compression of depth maps. The proposed scheme starts w...