This paper proposes a novel approach for mono-resolution 3D mesh compression, called TFAN (Triangle Fan-based compression). TFAN treats in a unified manner meshes of arbitrary topologies, i.e., manifold or not, oriented or not, while offering a linear computational complexity (with respect to the number of mesh vertices) for both encoding and decoding algorithms. In addition, the TFAN compressed representation is optimized for real-time decoding applications. In order to validate the proposed approach, two databases have been considered for experimentations. The first is the MPEG-4 test set, which includes over 3500 general purpose manifold meshes. The second, related to the French national project SEMANTIC-3D, includes over 4000 computer a...
Abstract:- This paper presents a new approach for the lossless compression of engineering data, repr...
International audience3D meshes are commonly used to represent virtual surface and volumes. However,...
Compression techniques for triangle-mesh representations of 3D models have been the focus of many re...
In this paper, we propose an efficient compression algorithm for 3D triangular meshes, consisting of...
Les contenus 3D statiques et dynamiques sont aujourd'hui exploités à grande échelle dans le cadre d'...
National audience3D graphics data are more and more complex due to an increasing precision in their ...
Polygonal meshes remain the primary representation for visualization of 3D data in a wide range of i...
Efficiently encoding the topology of triangular meshes has recently been the subject of intense stu...
In this chapter, we discuss 3D compression techniques for reducing the delays in transmitting triang...
Large real-life scenes can be captured in 3D efficiently by current capturing devices. The captured ...
Three dimensional models are commonly used in computer graphics and 3D modeling characters in animat...
Compression techniques for triangle-mesh representations of 3D models have been the focus of many re...
An algorithm for triangle mesh compression is presented. Any mesh topology can be coded. Vertex coor...
In this paper, we propose an efficient compression algorithm for 3D triangular mesh, which is compos...
Advances in both graphics hardware and scanning technology have allowed for retrieving and rendering...
Abstract:- This paper presents a new approach for the lossless compression of engineering data, repr...
International audience3D meshes are commonly used to represent virtual surface and volumes. However,...
Compression techniques for triangle-mesh representations of 3D models have been the focus of many re...
In this paper, we propose an efficient compression algorithm for 3D triangular meshes, consisting of...
Les contenus 3D statiques et dynamiques sont aujourd'hui exploités à grande échelle dans le cadre d'...
National audience3D graphics data are more and more complex due to an increasing precision in their ...
Polygonal meshes remain the primary representation for visualization of 3D data in a wide range of i...
Efficiently encoding the topology of triangular meshes has recently been the subject of intense stu...
In this chapter, we discuss 3D compression techniques for reducing the delays in transmitting triang...
Large real-life scenes can be captured in 3D efficiently by current capturing devices. The captured ...
Three dimensional models are commonly used in computer graphics and 3D modeling characters in animat...
Compression techniques for triangle-mesh representations of 3D models have been the focus of many re...
An algorithm for triangle mesh compression is presented. Any mesh topology can be coded. Vertex coor...
In this paper, we propose an efficient compression algorithm for 3D triangular mesh, which is compos...
Advances in both graphics hardware and scanning technology have allowed for retrieving and rendering...
Abstract:- This paper presents a new approach for the lossless compression of engineering data, repr...
International audience3D meshes are commonly used to represent virtual surface and volumes. However,...
Compression techniques for triangle-mesh representations of 3D models have been the focus of many re...