We present a method to rapidly build an irradiance cache based on a local illumination environment approach. This cache is obtained by a stream simplification of a photon map. The photons are K-Means clustered per voxel into sets of virtual directional light. These lights are stored into an irradiance texture to provide a real-time rendering of a global illuminated scene. This method can be integrated into an existing GPU shader to obtain complex material rendering and can be accelerated by texture atlases
We present a framework for progressive and interactive rendering with soft shadows and indirect illu...
International audienceThis paper introduces a caching technique based on a volumetric representation...
This thesis presents novel techniques for the generation and real-time rendering of globally illumin...
We present a method to rapidly build an irradiance cache based on a local illumination environment a...
The course provides a practical guide to implementing irradiance caching algorithm to efficiently re...
We describe a global illumination method combining two well known techniques: photon mapping and irr...
The ability to interactively render dynamic scenes with global illumination is one of the main chall...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
We introduce a tiled 3D MIP map representation of global illumination data. The representation is an...
The ability to interactively render dynamic scenes with global illumination is one of the main chall...
The ability to interactively render dynamic scenes with global illumination is one of the main chall...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
This paper presents a two pass global illumination method based on the concept of photon maps. It re...
Photon mapping is a popular global illumination algorithm that can reproduce a wide range of visual ...
We present a novel method for fast high-quality computation of glossy global illumination in animate...
We present a framework for progressive and interactive rendering with soft shadows and indirect illu...
International audienceThis paper introduces a caching technique based on a volumetric representation...
This thesis presents novel techniques for the generation and real-time rendering of globally illumin...
We present a method to rapidly build an irradiance cache based on a local illumination environment a...
The course provides a practical guide to implementing irradiance caching algorithm to efficiently re...
We describe a global illumination method combining two well known techniques: photon mapping and irr...
The ability to interactively render dynamic scenes with global illumination is one of the main chall...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
We introduce a tiled 3D MIP map representation of global illumination data. The representation is an...
The ability to interactively render dynamic scenes with global illumination is one of the main chall...
The ability to interactively render dynamic scenes with global illumination is one of the main chall...
Fast global illumination computation is a challenge in several fields such as lighting simulation an...
This paper presents a two pass global illumination method based on the concept of photon maps. It re...
Photon mapping is a popular global illumination algorithm that can reproduce a wide range of visual ...
We present a novel method for fast high-quality computation of glossy global illumination in animate...
We present a framework for progressive and interactive rendering with soft shadows and indirect illu...
International audienceThis paper introduces a caching technique based on a volumetric representation...
This thesis presents novel techniques for the generation and real-time rendering of globally illumin...