Existing texture models either describe textures as a non-hierarchical surface property (by means of Markov chains, time series and other stochastic methods) or distinguish only between micro and macro textures. Besides this, textures are used in general only for mapping colour-information (usually derived from digitized photographs) on the object surface or for varying the normal vector of a given surface (bumps mapping). In addition, the different models are strongly combined with special generation algorithms and the produced textures are exclusively raster images. As a consequence, the above models are not able to describe more than a few types of textures. In this paper a definition of the term texture is first presented and a hierarch...
Due to the numerous applications, textures reserve significant interest in many scientific fields. S...
We describe texture generation methods for complex objects. Recent 3D scanning devices and high-res...
A procedure is described for synthesizing an image with the same texture as a given input image. To ...
Existing texture models either describe textures as a non-hierarchical surface property (by means of...
Existing texture models either describe textures as a non-hierarchical surface property (by means of...
Existing models either describe textures as a non-hierarchical surface (by means of Markov-chains, t...
Existing models either describe textures as a non-hierarchical surface (by means of Markov-chains, t...
The main goal of the thesis was to find mathematical models which can be used for texture modelling....
Two models are presented for the generation of isotropic textures. The underlying constituents of th...
International audienceThis paper presents an analytical extension of texture synthesis techniques ba...
A central issue in computer vision is the problem of signal to symbol transformation. However, this ...
We present a novel method for texture synthesis on surfaces from examples. We consider a very gener...
AbstractTraditionally, texture perception has been studied using artificial textures made of random ...
Due to the numerous applications, textures reserve significant interest in many scientific fields. S...
Abstract. This paper presents a statistical model for textures that uses a non-negative decompositio...
Due to the numerous applications, textures reserve significant interest in many scientific fields. S...
We describe texture generation methods for complex objects. Recent 3D scanning devices and high-res...
A procedure is described for synthesizing an image with the same texture as a given input image. To ...
Existing texture models either describe textures as a non-hierarchical surface property (by means of...
Existing texture models either describe textures as a non-hierarchical surface property (by means of...
Existing models either describe textures as a non-hierarchical surface (by means of Markov-chains, t...
Existing models either describe textures as a non-hierarchical surface (by means of Markov-chains, t...
The main goal of the thesis was to find mathematical models which can be used for texture modelling....
Two models are presented for the generation of isotropic textures. The underlying constituents of th...
International audienceThis paper presents an analytical extension of texture synthesis techniques ba...
A central issue in computer vision is the problem of signal to symbol transformation. However, this ...
We present a novel method for texture synthesis on surfaces from examples. We consider a very gener...
AbstractTraditionally, texture perception has been studied using artificial textures made of random ...
Due to the numerous applications, textures reserve significant interest in many scientific fields. S...
Abstract. This paper presents a statistical model for textures that uses a non-negative decompositio...
Due to the numerous applications, textures reserve significant interest in many scientific fields. S...
We describe texture generation methods for complex objects. Recent 3D scanning devices and high-res...
A procedure is described for synthesizing an image with the same texture as a given input image. To ...