We present a sampling strategy and rendering framework for intersectable models, whose surface is implicitly defined by a black box intersection test that provides the location and normal of the closest intersection of a ray with the surface. To speed up image generation despite potentially slow intersection tests, our method exploits spatial coherence by adjusting the sampling resolution in image space to the surface variation in object space. The result is a set of small, view-dependent bilinear surface approximations, which are rendered as quads using conventional graphics hardware. The advantage of this temporary rendering representation is two-fold: First, rendering is performed on the GPU, leaving CPU time for ray intersection computa...
Algebraic Point Set Surfaces (APSS) define a smooth surface from a set of points using local moving ...
Algebraic Point Set Surfaces (APSS) define a smooth surface from a set of points using local moving ...
Point sets become an increasingly popular shape representation. Most shape processing and rendering ...
We present a sampling strategy and rendering framework for intersectable models, whose surface is im...
We present a sampling strategy and rendering framework for intersectable models, whose surface is im...
We present efficient data structures and caching schemes to accelerate ray-surface intersections for...
A quadtree algorithm is developed to triangulate deformed, intersecting parametric surfaces. The big...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents a new adaptive...
A quadtree algorithm is developed to render deformed, intersecting parametric surfaces with inside-o...
As the visual effect and movie industries are striving for realism and high fidelity images, physica...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
By carefully exploiting the resources of today's computer hardware, interactive ray tracing recently...
The plenoptic function enables Image-based rendering (IBR) to be viewed in terms of sampling and rec...
In this paper we present a new technique for rendering very large datasets representing point-sample...
Figure 1: Visualization of sampling strategies (white pixels show a subset of the actual samples, mi...
Algebraic Point Set Surfaces (APSS) define a smooth surface from a set of points using local moving ...
Algebraic Point Set Surfaces (APSS) define a smooth surface from a set of points using local moving ...
Point sets become an increasingly popular shape representation. Most shape processing and rendering ...
We present a sampling strategy and rendering framework for intersectable models, whose surface is im...
We present a sampling strategy and rendering framework for intersectable models, whose surface is im...
We present efficient data structures and caching schemes to accelerate ray-surface intersections for...
A quadtree algorithm is developed to triangulate deformed, intersecting parametric surfaces. The big...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents a new adaptive...
A quadtree algorithm is developed to render deformed, intersecting parametric surfaces with inside-o...
As the visual effect and movie industries are striving for realism and high fidelity images, physica...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
By carefully exploiting the resources of today's computer hardware, interactive ray tracing recently...
The plenoptic function enables Image-based rendering (IBR) to be viewed in terms of sampling and rec...
In this paper we present a new technique for rendering very large datasets representing point-sample...
Figure 1: Visualization of sampling strategies (white pixels show a subset of the actual samples, mi...
Algebraic Point Set Surfaces (APSS) define a smooth surface from a set of points using local moving ...
Algebraic Point Set Surfaces (APSS) define a smooth surface from a set of points using local moving ...
Point sets become an increasingly popular shape representation. Most shape processing and rendering ...