Published under the name Marie-Paule GascuelInternational audienceThis paper presents a new adaptive sampling method for implicit surfaces that can been used in both interactive modeling and animation. The algorithm samples implicit objects generated by skeletons and efficiently maintains this sampling, even when their topology changes over time such as during fractures and fusions. It provides two complementary modes of immediate visualization: displaying “scales” lying on the surface, or a piecewise polygonization. The sampling method is particularly well suited to efficiently avoid “unwanted blending” between different parts of an object. Moreover, it can be used for partitioning the implicit surface into local bounding boxes that will a...
Invited paper, published under the name Marie-Paule Cani-GascuelInternational audienceSeveral challe...
International audienceWe introduce a new approach to mesh an animated implicit surface for rendering...
We present a sampling strategy and rendering framework for intersectable models, whose surface is im...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents a new adaptive...
Published under the name Marie-Paule Cani-GascuelInternational audienceThe paper presents a general ...
Abstract—This paper presents a general approach for designing and animating complex deformable model...
Published under the name Marie-Paule Cani-GascuelTraditional animation systems are based on key-fram...
Published under the name Marie-Paule Cani-GascuelInternational audienceImplicit surfaces are well su...
Our work is centered on the use of implicit surfaces in interactive applications (at least 10 frames...
This paper provides an introduction to the area of implicit surfaces, with special focus on their us...
We discuss the polygonization and rendering of implicit surfaces through the adaptive subdivision of...
Abstract: Visualising implicit surfaces with the ray casting method is a slow procedure. The design ...
International audienceInteractive implicit modelling with complex skeletons was recently improved wi...
In this paper, we introduce a new approach to mesh an animated implicit surface for rendering purpos...
We introduce new techniques for modelling with interpolating implicit surfaces. This form of implici...
Invited paper, published under the name Marie-Paule Cani-GascuelInternational audienceSeveral challe...
International audienceWe introduce a new approach to mesh an animated implicit surface for rendering...
We present a sampling strategy and rendering framework for intersectable models, whose surface is im...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents a new adaptive...
Published under the name Marie-Paule Cani-GascuelInternational audienceThe paper presents a general ...
Abstract—This paper presents a general approach for designing and animating complex deformable model...
Published under the name Marie-Paule Cani-GascuelTraditional animation systems are based on key-fram...
Published under the name Marie-Paule Cani-GascuelInternational audienceImplicit surfaces are well su...
Our work is centered on the use of implicit surfaces in interactive applications (at least 10 frames...
This paper provides an introduction to the area of implicit surfaces, with special focus on their us...
We discuss the polygonization and rendering of implicit surfaces through the adaptive subdivision of...
Abstract: Visualising implicit surfaces with the ray casting method is a slow procedure. The design ...
International audienceInteractive implicit modelling with complex skeletons was recently improved wi...
In this paper, we introduce a new approach to mesh an animated implicit surface for rendering purpos...
We introduce new techniques for modelling with interpolating implicit surfaces. This form of implici...
Invited paper, published under the name Marie-Paule Cani-GascuelInternational audienceSeveral challe...
International audienceWe introduce a new approach to mesh an animated implicit surface for rendering...
We present a sampling strategy and rendering framework for intersectable models, whose surface is im...