Geometric Algebra (GA) supports the geometrically intuitive development of an algorithm with its build-in geometric primitives such as points, lines, spheres or planes. But on the negative side GA has a huge computational footprint. In this paper we study how GA can compete with traditional methods from Linear Algebra (LA) in the field of raytracing. We examine the raytracing algorithm for both GA and LA on the basis of primitive operations. Furthermore we introduce a novel framework for rendering point clouds based on spheres and planes as surface elements. We use this model to benchmark implementations of both algebras. Our results show that depending on the microprocessor architecture like CPUs, FPGAs or GPUs Geometric Algebra and Linear...
Geometric algebra (GA) is a mathematical framework that allows the compact description of geometric ...
Ray tracing is a computer graphics technique for generating photo-realistic images. To determine the...
The elaboration deals with the analyses of two algorithms to GPU-rendering of surfaces, which are re...
Geometric Algebra (GA) supports the geometrically intuitive development of an algorithm with its bui...
Geometric Algebra (GA) supports the geometrically intuitive development of an algorithm with its bui...
Geometric algebra covers a lot of other mathematical systems like vector algebra, complex numbers, P...
Geometric algebra covers a lot of other mathematical systems like vector algebra, complex numbers, P...
In computer graphics, geometric algebra provides a formal way to do complex geometric calculations. ...
This book presents contributions from a global selection of experts in the field. This useful text o...
Summary. We demonstrate a ray tracing type technique for rendering algebraic surfaces us-ing program...
This paper presents an approach for detecting primitive geometric objects in point clouds captured f...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
State of the art scanning and capturing devices are able to produce surface point cloud models of a ...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
Geometric algebra (GA) is a mathematical framework that allows the compact description of geometric ...
Geometric algebra (GA) is a mathematical framework that allows the compact description of geometric ...
Ray tracing is a computer graphics technique for generating photo-realistic images. To determine the...
The elaboration deals with the analyses of two algorithms to GPU-rendering of surfaces, which are re...
Geometric Algebra (GA) supports the geometrically intuitive development of an algorithm with its bui...
Geometric Algebra (GA) supports the geometrically intuitive development of an algorithm with its bui...
Geometric algebra covers a lot of other mathematical systems like vector algebra, complex numbers, P...
Geometric algebra covers a lot of other mathematical systems like vector algebra, complex numbers, P...
In computer graphics, geometric algebra provides a formal way to do complex geometric calculations. ...
This book presents contributions from a global selection of experts in the field. This useful text o...
Summary. We demonstrate a ray tracing type technique for rendering algebraic surfaces us-ing program...
This paper presents an approach for detecting primitive geometric objects in point clouds captured f...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
State of the art scanning and capturing devices are able to produce surface point cloud models of a ...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
Geometric algebra (GA) is a mathematical framework that allows the compact description of geometric ...
Geometric algebra (GA) is a mathematical framework that allows the compact description of geometric ...
Ray tracing is a computer graphics technique for generating photo-realistic images. To determine the...
The elaboration deals with the analyses of two algorithms to GPU-rendering of surfaces, which are re...