Summary. We demonstrate a ray tracing type technique for rendering algebraic surfaces us-ing programmable graphics hardware (GPUs). Our approach allows for real-time exploration and manipulation of arbitrary real algebraic surfaces, with no pre-processing step, except that of a possible change of polynomial basis. The algorithm is based on the blossoming principle of trivariate Bernstein-Bézier func-tions over a tetrahedron. By computing the blossom of the function describing the surface with respect to each ray, we obtain the coefficients of a univariate Bernstein polynomial, de-scribing the surface’s value along each ray. We then use Bézier subdivision to find the first root of the curve along each ray to display the surface. These comp...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
The efficient reconstruction and artifact-free visualization of surfaces from measured real-world da...
In this paper we introduce a new algorithm for rasterizing algebraic curves, and we discuss applicat...
We demonstrate a ray tracing type technique for rendering algebraic surfaces using programmable grap...
Figure 1: Several states of an animated fourth order algebraic surface rendered in real-time using o...
The elaboration deals with the analyses of two algorithms to GPU-rendering of surfaces, which are re...
This paper describes an algorithm that uses ray tracing techniques to display bivariate polynomial s...
In this report, we show how to implement direct ray tracing of B´ezier surfaces on graphics processi...
This paper describes an algorithm that uses ray tracing techniques to display bivariate polynomial s...
In this paper we present a new method for accelerating ray tracing of scenes containing NURBS (Non U...
Even though the speed of software ray tracing has recently been increased to interactive performan...
Even though the speed of software ray tracing has recently been increased to interactive performan...
To overcome the limitations of triangle and point based surfaces several authors have recently inves...
By carefully exploiting the resources of today's computer hardware, interactive ray tracing recently...
The technology of creating realistic and visually interesting images of three- dimensional shapes is...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
The efficient reconstruction and artifact-free visualization of surfaces from measured real-world da...
In this paper we introduce a new algorithm for rasterizing algebraic curves, and we discuss applicat...
We demonstrate a ray tracing type technique for rendering algebraic surfaces using programmable grap...
Figure 1: Several states of an animated fourth order algebraic surface rendered in real-time using o...
The elaboration deals with the analyses of two algorithms to GPU-rendering of surfaces, which are re...
This paper describes an algorithm that uses ray tracing techniques to display bivariate polynomial s...
In this report, we show how to implement direct ray tracing of B´ezier surfaces on graphics processi...
This paper describes an algorithm that uses ray tracing techniques to display bivariate polynomial s...
In this paper we present a new method for accelerating ray tracing of scenes containing NURBS (Non U...
Even though the speed of software ray tracing has recently been increased to interactive performan...
Even though the speed of software ray tracing has recently been increased to interactive performan...
To overcome the limitations of triangle and point based surfaces several authors have recently inves...
By carefully exploiting the resources of today's computer hardware, interactive ray tracing recently...
The technology of creating realistic and visually interesting images of three- dimensional shapes is...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
The efficient reconstruction and artifact-free visualization of surfaces from measured real-world da...
In this paper we introduce a new algorithm for rasterizing algebraic curves, and we discuss applicat...