In this report, we show how to implement direct ray tracing of B´ezier surfaces on graphics processing units (GPUs), in particular bicubic rectangular Bézier surfaces and nonparametric cubic Bézier triangles. We use Newton’s method for the rectangular case and show how to use this method to find the ray-surface intersection. For Newton’s method to work we must build a spatial partitioning hierarchy around each surface patch, and in general, hierarchies are essential to speed up the process of ray tracing. We have chosen to use bounding box hierarchies and show how to implement stackless traversal of such a structure on a GPU. For the nonparametric triangular case, we show how to find the wanted intersection by simply solving a cubic polynom...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
Even though the speed of software ray tracing has recently been increased to interactive performan...
The latest advancements in computer graphics architectures, as the replacement of some fixed stages ...
In this report, we show how to implement direct ray tracing of B´ezier surfaces on graphics processi...
By carefully exploiting the resources of today's computer hardware, interactive ray tracing recently...
In this paper we present a new method for accelerating ray tracing of scenes containing NURBS (Non U...
Free-form surfaces and implicit surfaces must be tessellated before being rendered with rasterizatio...
Several approaches have been made towards directly ray tracing NURBS-surfaces without first tessella...
This paper describes an algorithm that uses ray t racing techniques to display bivariate polynomial...
Summary. We demonstrate a ray tracing type technique for rendering algebraic surfaces us-ing program...
We demonstrate a ray tracing type technique for rendering algebraic surfaces using programmable grap...
This paper describes an algorithm that uses ray tracing techniques to display bivariate polynomial s...
Even though the speed of software ray tracing has recently been increased to interactive performan...
To overcome the limitations of triangle and point based surfaces several authors have recently inves...
Introduction Tessellating a surface into triangular facets for manipulation or visualization purpo...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
Even though the speed of software ray tracing has recently been increased to interactive performan...
The latest advancements in computer graphics architectures, as the replacement of some fixed stages ...
In this report, we show how to implement direct ray tracing of B´ezier surfaces on graphics processi...
By carefully exploiting the resources of today's computer hardware, interactive ray tracing recently...
In this paper we present a new method for accelerating ray tracing of scenes containing NURBS (Non U...
Free-form surfaces and implicit surfaces must be tessellated before being rendered with rasterizatio...
Several approaches have been made towards directly ray tracing NURBS-surfaces without first tessella...
This paper describes an algorithm that uses ray t racing techniques to display bivariate polynomial...
Summary. We demonstrate a ray tracing type technique for rendering algebraic surfaces us-ing program...
We demonstrate a ray tracing type technique for rendering algebraic surfaces using programmable grap...
This paper describes an algorithm that uses ray tracing techniques to display bivariate polynomial s...
Even though the speed of software ray tracing has recently been increased to interactive performan...
To overcome the limitations of triangle and point based surfaces several authors have recently inves...
Introduction Tessellating a surface into triangular facets for manipulation or visualization purpo...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
Even though the speed of software ray tracing has recently been increased to interactive performan...
The latest advancements in computer graphics architectures, as the replacement of some fixed stages ...