Figure 1: Several states of an animated fourth order algebraic surface rendered in real-time using our technique. We consider the problem of real-time GPU rendering of algebraic surfaces defined by Bézier tetrahedra. These surfaces are rendered directly in terms of their polynomial representations, as opposed to a collection of approximating triangles, thereby eliminating tessellation artifacts and reducing memory usage. A key step in such algorithms is the computation of univariate polynomial coefficients at each pixel; real roots of this polynomial correspond to possibly visible points on the surface. Our approach leverages the strengths of GPU computation and is highly efficient. Furthermore, we compute these coefficients in Bernstein fo...
In this paper a new hardware accelerated method is presented to evaluate the machinability of free-f...
environment mapping; Mini model consisting of 629 trimmed surfaces; with shadow maps; closeup onto t...
We present a GPU algorithm to render path-based 3D surface detail in real-time. Our method models th...
We demonstrate a ray tracing type technique for rendering algebraic surfaces using programmable grap...
Summary. We demonstrate a ray tracing type technique for rendering algebraic surfaces us-ing program...
The elaboration deals with the analyses of two algorithms to GPU-rendering of surfaces, which are re...
In Computer Aided Design (CAD) 3D objects are often represented in form of trimmed NURBS surfaces. H...
Graphics hardware has been progressively optimized to render more triangles with increasingly flexib...
To overcome the limitations of triangle and point based surfaces several authors have recently inves...
NURBS (Non-uniform rational B-splines) surfaces are one of the most useful primitives employed for h...
The efficient reconstruction and artifact-free visualization of surfaces from measured real-world da...
To overcome the limitations of triangle and point based surfaces several authors have recently inves...
Bézier surfaces have been widely employed in the designing of complex scenes with high-quality resul...
Higher order surface primitives enable artists to create smooth, complex objects by manipulating on...
[Abstract] Although the first electronic circuit specifically designed to accelerate rendering was d...
In this paper a new hardware accelerated method is presented to evaluate the machinability of free-f...
environment mapping; Mini model consisting of 629 trimmed surfaces; with shadow maps; closeup onto t...
We present a GPU algorithm to render path-based 3D surface detail in real-time. Our method models th...
We demonstrate a ray tracing type technique for rendering algebraic surfaces using programmable grap...
Summary. We demonstrate a ray tracing type technique for rendering algebraic surfaces us-ing program...
The elaboration deals with the analyses of two algorithms to GPU-rendering of surfaces, which are re...
In Computer Aided Design (CAD) 3D objects are often represented in form of trimmed NURBS surfaces. H...
Graphics hardware has been progressively optimized to render more triangles with increasingly flexib...
To overcome the limitations of triangle and point based surfaces several authors have recently inves...
NURBS (Non-uniform rational B-splines) surfaces are one of the most useful primitives employed for h...
The efficient reconstruction and artifact-free visualization of surfaces from measured real-world da...
To overcome the limitations of triangle and point based surfaces several authors have recently inves...
Bézier surfaces have been widely employed in the designing of complex scenes with high-quality resul...
Higher order surface primitives enable artists to create smooth, complex objects by manipulating on...
[Abstract] Although the first electronic circuit specifically designed to accelerate rendering was d...
In this paper a new hardware accelerated method is presented to evaluate the machinability of free-f...
environment mapping; Mini model consisting of 629 trimmed surfaces; with shadow maps; closeup onto t...
We present a GPU algorithm to render path-based 3D surface detail in real-time. Our method models th...