NURBS (Non-uniform rational B-splines) surfaces are one of the most useful primitives employed for high quality modeling in CAD/CAM tools and graphics software. Since direct evaluation of NURBS surfaces on the GPU is a highly complex task, the usual approach for rendering NURBS is to perform the conversion into Bezier surfaces on the CPU, and then evaluate and tessellate them on the GPU. In this paper we present a new proposal for rendering NURBS surfaces directly on the GPU in order to achieve interactive and real-time rendering. Our proposal, Rendering Pipeline for NURBS Surfaces (RPNS), is based on a new primitive KSQuad that uses a regular and flexible processing of NURBS surfaces, while maintaining their main geometric properties to ac...
In this paper we present a new method for accelerating ray tracing of scenes containing NURBS (Non U...
Dynamic tessellation of (trimmed) NURBS surfaces is an important topic for interactive rendering of ...
An algorithm for the interactive display of trimmed nurbs surfaces is presented. The algorithm conve...
[Abstract] NURBS (Non-uniform rational B-splines) surfaces are one of the most useful primitives emp...
NURBS (Non-uniform rational B-splines) surfaces are the standard freeform representation in Computer...
Non-Uniform Rational B-Splines (NURBS) are widely used, especially in the design and manufacturing i...
[Abstrtact] InfoValue: NURBS (Non-uniform rational B-splines) surfaces are the standard freeform rep...
Texture mapping allows high resolution details over 3D surfaces. Nevertheless, texture mapping has a...
The non-uniform rational B-splines (NURBS) has been widely accepted as a standard tool for geometry ...
[Abstract] Although the first electronic circuit specifically designed to accelerate rendering was d...
Trimmed NURBS are the standard surface representation used in CAD/CAM systems and accurate visualiza...
In Computer Aided Design (CAD) 3D objects are often represented in form of trimmed NURBS surfaces. H...
Trimmed NURBS are the standard surface representation used in CAD/CAM systems and accurate visualiza...
environment mapping; Mini model consisting of 629 trimmed surfaces; with shadow maps; closeup onto t...
For rendering purposes trimmed NURBS surfaces have to be converted into a polygonal representation. ...
In this paper we present a new method for accelerating ray tracing of scenes containing NURBS (Non U...
Dynamic tessellation of (trimmed) NURBS surfaces is an important topic for interactive rendering of ...
An algorithm for the interactive display of trimmed nurbs surfaces is presented. The algorithm conve...
[Abstract] NURBS (Non-uniform rational B-splines) surfaces are one of the most useful primitives emp...
NURBS (Non-uniform rational B-splines) surfaces are the standard freeform representation in Computer...
Non-Uniform Rational B-Splines (NURBS) are widely used, especially in the design and manufacturing i...
[Abstrtact] InfoValue: NURBS (Non-uniform rational B-splines) surfaces are the standard freeform rep...
Texture mapping allows high resolution details over 3D surfaces. Nevertheless, texture mapping has a...
The non-uniform rational B-splines (NURBS) has been widely accepted as a standard tool for geometry ...
[Abstract] Although the first electronic circuit specifically designed to accelerate rendering was d...
Trimmed NURBS are the standard surface representation used in CAD/CAM systems and accurate visualiza...
In Computer Aided Design (CAD) 3D objects are often represented in form of trimmed NURBS surfaces. H...
Trimmed NURBS are the standard surface representation used in CAD/CAM systems and accurate visualiza...
environment mapping; Mini model consisting of 629 trimmed surfaces; with shadow maps; closeup onto t...
For rendering purposes trimmed NURBS surfaces have to be converted into a polygonal representation. ...
In this paper we present a new method for accelerating ray tracing of scenes containing NURBS (Non U...
Dynamic tessellation of (trimmed) NURBS surfaces is an important topic for interactive rendering of ...
An algorithm for the interactive display of trimmed nurbs surfaces is presented. The algorithm conve...