Digital Educational Games, as one of the most important application areas of Serious Games, combine positive properties of digital games, such as strong motivation for players and inherent learning processes, with educational methods and technologies. Adaptive algorithms allow such games to be aligned automatically to the needs of different players, thereby increasing the learning efficacy. However, educational games are among the most complex game production endeavors, since they are often faced with small budget on the one hand and special requirements with impacts on all aspects of game development, from design through programming to asset production, on the other. Authoring tools have been successfully created and used in fields relate...
This paper describes initial efforts at providing some of the technological advances of the videogam...
Educational games can use storytelling as the underlying model for designing their content and narr...
My project is a combination of an attempt to explore the potential of video games as educational and...
Digital Educational Games, as one of the most important application areas of Serious Games, combine ...
Computing machinery allows the creation of intelligent, personalized, adaptive systems and programs ...
Authoring Tool Abstract-- Electronic games constitute one of the prevailing modes of interaction of ...
This report is about computer game based learning, how to make a program for making educational game...
The video gaming industry has experienced extraordinary technological growth in the recent past, cau...
Game-based approaches to learning are increasingly being recognized as having the potential to stimu...
The video gaming industry has experienced extraordinary technological growth in the recent past, cau...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
In learning technologies, there is a distinct difference between the user sequencing in a system bas...
This report is about computer game based learning, how to make a program for making educational game...
Table-top Role Playing Games (RPGs) can be a powerful educational tool, but many teachers either are...
This paper describes initial efforts at providing some of the technological advances of the videogam...
This paper describes initial efforts at providing some of the technological advances of the videogam...
Educational games can use storytelling as the underlying model for designing their content and narr...
My project is a combination of an attempt to explore the potential of video games as educational and...
Digital Educational Games, as one of the most important application areas of Serious Games, combine ...
Computing machinery allows the creation of intelligent, personalized, adaptive systems and programs ...
Authoring Tool Abstract-- Electronic games constitute one of the prevailing modes of interaction of ...
This report is about computer game based learning, how to make a program for making educational game...
The video gaming industry has experienced extraordinary technological growth in the recent past, cau...
Game-based approaches to learning are increasingly being recognized as having the potential to stimu...
The video gaming industry has experienced extraordinary technological growth in the recent past, cau...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
In learning technologies, there is a distinct difference between the user sequencing in a system bas...
This report is about computer game based learning, how to make a program for making educational game...
Table-top Role Playing Games (RPGs) can be a powerful educational tool, but many teachers either are...
This paper describes initial efforts at providing some of the technological advances of the videogam...
This paper describes initial efforts at providing some of the technological advances of the videogam...
Educational games can use storytelling as the underlying model for designing their content and narr...
My project is a combination of an attempt to explore the potential of video games as educational and...