This paper describes initial efforts at providing some of the technological advances of the videogame genres in a coherent, accessible format to teams of educators. By providing these capabilities inside an interactive drama generator, we believe that the full potential of educational games may eventually be realized. Sections 1 and 2 postulate three goals for reaching that objective: a toolset for interactive drama authoring, ways to insulate authors from game engines, and reusable digital casts to facilitate composability. Sections 3 and 4 present progress on those tools and an in-depth case study that made use of the resulting toolset to create a large interactive drama. We close with lessons learned to date and a look at the remaining c...
My project is a combination of an attempt to explore the potential of video games as educational and...
My project is a combination of an attempt to explore the potential of video games as educational and...
The tight connection which occurs between entertainment and education has originated what is defined...
This paper describes initial efforts at providing some of the technological advances of the videogam...
The video gaming industry has experienced extraordinary technological growth in the recent past, cau...
This paper describes initial efforts at providing some of the technological advances of the videogam...
Gameplay into Interactive Dramas The video gaming industry has experienced extraordinary technologic...
The video gaming industry has experienced extraordinary technological growth in the recent past, cau...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Digital Educational Games, as one of the most important application areas of Serious Games, combine ...
Digital Educational Games, as one of the most important application areas of Serious Games, combine ...
Authoring Tool Abstract-- Electronic games constitute one of the prevailing modes of interaction of ...
Authoring computer games provides children with an opportunity to create rich narratives using multi...
Although learning-by-doing is one of the most effective teaching and learning methodology, its appli...
This research explores ways of harnessing people\u27s passion for entertainment in order to stimulat...
My project is a combination of an attempt to explore the potential of video games as educational and...
My project is a combination of an attempt to explore the potential of video games as educational and...
The tight connection which occurs between entertainment and education has originated what is defined...
This paper describes initial efforts at providing some of the technological advances of the videogam...
The video gaming industry has experienced extraordinary technological growth in the recent past, cau...
This paper describes initial efforts at providing some of the technological advances of the videogam...
Gameplay into Interactive Dramas The video gaming industry has experienced extraordinary technologic...
The video gaming industry has experienced extraordinary technological growth in the recent past, cau...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Digital Educational Games, as one of the most important application areas of Serious Games, combine ...
Digital Educational Games, as one of the most important application areas of Serious Games, combine ...
Authoring Tool Abstract-- Electronic games constitute one of the prevailing modes of interaction of ...
Authoring computer games provides children with an opportunity to create rich narratives using multi...
Although learning-by-doing is one of the most effective teaching and learning methodology, its appli...
This research explores ways of harnessing people\u27s passion for entertainment in order to stimulat...
My project is a combination of an attempt to explore the potential of video games as educational and...
My project is a combination of an attempt to explore the potential of video games as educational and...
The tight connection which occurs between entertainment and education has originated what is defined...