Audio is a crucial aspect to bear in mind when designing virtual reality applications, as it can add a whole new level of immersion to this kind of experiences if properly used. In order to create realistic sound, it is essential to take audio spatialization into consideration, providing the information necessary for an individual to estimate the position of sound sources and the characteristics of surrounding spaces. This project proposes implementing spatial audio in virtual reality scenes created with a game engine, as well as providing all of the theoretical bases that explain how this can be ultimately achieved. It first touches upon how the human auditory system is able to estimate the direction and distance to an audio source by inte...
To achieve accurate spatial auditory perception, subjects typically require personal head-related tr...
Most of the applications integrating 3D sound in virtual environment are limited to acoustic simulat...
Most of the applications integrating 3D sound in virtual environment are limited to acoustic simulat...
The 3DTI Toolkit-BS is designed to manage complex, dynamic acoustic scenes that change in real time....
Virtual reality applications have become a considerable field in recent years. With evolving technol...
Auditory spatial localization in humans is performed using a combination of interaural time differen...
Auditory spatial localization in humans is performed using a combination of interaural time differen...
In this article we present the results of localization experiment accomplished in a real virtual roo...
Abstract—High-quality virtual audio scene rendering is re-quired for emerging virtual and augmented ...
Achieving a full 3D auditory experience with head-related transfer functions (HRTFs) is still one of...
In this chapter, we discuss spatial sound within the context of Virtual Reality and other synthetic ...
One of the main challenges of spatial audio rendering in headphones is the crucial work behind the p...
Achieving a full 3D auditory experience with head-related transfer functions (HRTFs) is still one of...
140 p.High-quality virtual audio scene rendering is required for emerging virtual and augmented real...
140 p.High-quality virtual audio scene rendering is required for emerging virtual and augmented real...
To achieve accurate spatial auditory perception, subjects typically require personal head-related tr...
Most of the applications integrating 3D sound in virtual environment are limited to acoustic simulat...
Most of the applications integrating 3D sound in virtual environment are limited to acoustic simulat...
The 3DTI Toolkit-BS is designed to manage complex, dynamic acoustic scenes that change in real time....
Virtual reality applications have become a considerable field in recent years. With evolving technol...
Auditory spatial localization in humans is performed using a combination of interaural time differen...
Auditory spatial localization in humans is performed using a combination of interaural time differen...
In this article we present the results of localization experiment accomplished in a real virtual roo...
Abstract—High-quality virtual audio scene rendering is re-quired for emerging virtual and augmented ...
Achieving a full 3D auditory experience with head-related transfer functions (HRTFs) is still one of...
In this chapter, we discuss spatial sound within the context of Virtual Reality and other synthetic ...
One of the main challenges of spatial audio rendering in headphones is the crucial work behind the p...
Achieving a full 3D auditory experience with head-related transfer functions (HRTFs) is still one of...
140 p.High-quality virtual audio scene rendering is required for emerging virtual and augmented real...
140 p.High-quality virtual audio scene rendering is required for emerging virtual and augmented real...
To achieve accurate spatial auditory perception, subjects typically require personal head-related tr...
Most of the applications integrating 3D sound in virtual environment are limited to acoustic simulat...
Most of the applications integrating 3D sound in virtual environment are limited to acoustic simulat...