To achieve accurate spatial auditory perception, subjects typically require personal head-related transfer functions (HRTFs) and the freedom for head movements. Loudspeaker-based virtual sound environments allow for realism without individualized measurements. To study audio-visual perception in realistic environments, the combination of spatially tracked head mounted displays (HMDs), also known as virtual reality glasses, and virtual sound environments may be valuable. However, HMDs were recently shown to affect the subjects' HRTFs and thus might influence sound localization performance. Furthermore, due to limitations of the reproduction of visual information on the HMD, audio-visual perception might be influenced. Here, a sound localizat...
Good sound localization is an essential factor required for vir-tual auditory display (VAD) systems....
This thesis concerns the potential use of auditory virtual reality (A VR) in safety-critical situati...
International audienceThis paper presents a study about the effect of using additional audio cueing ...
To reproduce realistic audio-visual scenarios in the laboratory, Ambisonics is often used to reprodu...
Auditory spatial localization in humans is performed using a combination of interaural time differen...
International audienceStudies on audiovisual interactions in sound localization have primarily focus...
International audienceStudies on audiovisual interactions in sound localization have primarily focus...
Auditory spatial localization in humans is performed using a combination of interaural time differen...
International audienceStudies on audiovisual interactions in sound localization have primarily focus...
International audienceStudies on audiovisual interactions in sound localization have primarily focus...
International audienceStudies on audiovisual interactions in sound localization have primarily focus...
International audienceStudies on audiovisual interactions in sound localization have primarily focus...
Achieving a full 3D auditory experience with head-related transfer functions (HRTFs) is still one of...
Achieving a full 3D auditory experience with head-related transfer functions (HRTFs) is still one of...
In this article we present the results of localization experiment accomplished in a real virtual roo...
Good sound localization is an essential factor required for vir-tual auditory display (VAD) systems....
This thesis concerns the potential use of auditory virtual reality (A VR) in safety-critical situati...
International audienceThis paper presents a study about the effect of using additional audio cueing ...
To reproduce realistic audio-visual scenarios in the laboratory, Ambisonics is often used to reprodu...
Auditory spatial localization in humans is performed using a combination of interaural time differen...
International audienceStudies on audiovisual interactions in sound localization have primarily focus...
International audienceStudies on audiovisual interactions in sound localization have primarily focus...
Auditory spatial localization in humans is performed using a combination of interaural time differen...
International audienceStudies on audiovisual interactions in sound localization have primarily focus...
International audienceStudies on audiovisual interactions in sound localization have primarily focus...
International audienceStudies on audiovisual interactions in sound localization have primarily focus...
International audienceStudies on audiovisual interactions in sound localization have primarily focus...
Achieving a full 3D auditory experience with head-related transfer functions (HRTFs) is still one of...
Achieving a full 3D auditory experience with head-related transfer functions (HRTFs) is still one of...
In this article we present the results of localization experiment accomplished in a real virtual roo...
Good sound localization is an essential factor required for vir-tual auditory display (VAD) systems....
This thesis concerns the potential use of auditory virtual reality (A VR) in safety-critical situati...
International audienceThis paper presents a study about the effect of using additional audio cueing ...