Synthetic terrain is a key element in many applications, which can lessen the sense of realism if it is not handled correctly. We propose a new technique for visualizing terrain surfaces by tessellating them on the GPU. The presented algorithm introduces a new adaptive tessellation scheme for managing the level of detail of the terrain mesh, avoiding the appearance of t-vertices that can produce visually disturbing artifacts. Previous solutions exploited the geometry shader's capabilities to tessellate meshes from scratch. In contrast, we reuse the already calculated data to minimize the operations performed in the shader units. This feature allows us to increase performance through smart refining and coarsening. Finally, we also propose a ...
International audienceMotivated by the importance of having real-time feedback in sketch-based model...
Higher order surface primitives enable artists to create smooth, complex objects by manipulating on...
This master's thesis deals with terrain rendering using a modern algorithm for adaptive level of det...
Synthetic terrain is a key element in many applications, which can lessen the sense of realism if it...
Modern Graphics Processing Units (GPU) exhibit a high degree of parallelism and over the years have ...
In this paper, we present a new terrain rendering approach, with adaptive triangulation performed en...
High-quality terrain rendering has been the focus of many visualization applications over recent dec...
In this master thesis report, a scheme for adaptive hardware terrain tessellation is presented. The ...
[Abstract] Rendering of Bézier surfaces is currently performed by tessellating the model on the GPU ...
Terrain rendering is an important issue in Geographic Information Systems and other fields. During l...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
Despite the vast processing power of modern GPUs, rendering terrain geometry at sufficient frame rat...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
International audienceMotivated by the importance of having real-time feedback in sketch-based model...
Higher order surface primitives enable artists to create smooth, complex objects by manipulating on...
This master's thesis deals with terrain rendering using a modern algorithm for adaptive level of det...
Synthetic terrain is a key element in many applications, which can lessen the sense of realism if it...
Modern Graphics Processing Units (GPU) exhibit a high degree of parallelism and over the years have ...
In this paper, we present a new terrain rendering approach, with adaptive triangulation performed en...
High-quality terrain rendering has been the focus of many visualization applications over recent dec...
In this master thesis report, a scheme for adaptive hardware terrain tessellation is presented. The ...
[Abstract] Rendering of Bézier surfaces is currently performed by tessellating the model on the GPU ...
Terrain rendering is an important issue in Geographic Information Systems and other fields. During l...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
Despite the vast processing power of modern GPUs, rendering terrain geometry at sufficient frame rat...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
International audienceMotivated by the importance of having real-time feedback in sketch-based model...
Higher order surface primitives enable artists to create smooth, complex objects by manipulating on...
This master's thesis deals with terrain rendering using a modern algorithm for adaptive level of det...