International audienceMotivated by the importance of having real-time feedback in sketch-based modeling tools, we present a framework for terrain edition capable of generating and displaying complex and high-resolution terrains. Our system is efficient and fast enough to allow the user to see the terrain morphing at the same time the drawing editing occurs. We have two types of editing interactions: the user can draw strokes creating elevations and crevices; and previous strokes can be interactively moved to different regions of the terrain. One interesting feature of our tool is that terrain primitives can be interactively manipulated similarly to primitives in vector-graphics tools. We achieve real- time performance in both modeling and r...
The geometry clipmap introduced in Losasso and Hoppe 2004 is a new level-of-detail structure for ren...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
This thesis presents a technique for GPU-based terrain rendering and the changes made to the HPC-lab...
International audienceMotivated by the importance of having real-time feedback in sketch-based model...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
Generation and real-time rendering of terrain is a complex and multifaceted problem. Besides the obv...
International audienceWe present a method to populate very large terrains with very detailed feature...
Recent development in graphics hardware opened the possibility for new terrain rendering techniques....
We present a method for real-time level of detail reduction that is able to display high-complexity ...
Interactively rendering geo-spatial scenery is a recurring theme in game development. This paper dem...
Curvilinear features extracted from a 2D user-sketched feature map have been used successfully to co...
This project is an implementation of an editable terrain system. By maintaining an octree of volumet...
Despite the vast processing power of modern GPUs, rendering terrain geometry at sufficient frame rat...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
High-quality terrain rendering has been the focus of many visualization applications over recent dec...
The geometry clipmap introduced in Losasso and Hoppe 2004 is a new level-of-detail structure for ren...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
This thesis presents a technique for GPU-based terrain rendering and the changes made to the HPC-lab...
International audienceMotivated by the importance of having real-time feedback in sketch-based model...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
Generation and real-time rendering of terrain is a complex and multifaceted problem. Besides the obv...
International audienceWe present a method to populate very large terrains with very detailed feature...
Recent development in graphics hardware opened the possibility for new terrain rendering techniques....
We present a method for real-time level of detail reduction that is able to display high-complexity ...
Interactively rendering geo-spatial scenery is a recurring theme in game development. This paper dem...
Curvilinear features extracted from a 2D user-sketched feature map have been used successfully to co...
This project is an implementation of an editable terrain system. By maintaining an octree of volumet...
Despite the vast processing power of modern GPUs, rendering terrain geometry at sufficient frame rat...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
High-quality terrain rendering has been the focus of many visualization applications over recent dec...
The geometry clipmap introduced in Losasso and Hoppe 2004 is a new level-of-detail structure for ren...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
This thesis presents a technique for GPU-based terrain rendering and the changes made to the HPC-lab...