We investigate the price of anarchy of a load balancing game with K dispatchers. The service rates and holding costs are assumed to depend on the server, and the service discipline is assumed to be processor-sharing at each server. The performance criterion is taken to be the weighted mean number of jobs in the system, or equivalently, the weighted mean sojourn time in the system. Independent of the state of the servers, each dispatcher seeks to determine the routing strategy that optimizes the performance for its own traffic. The interaction of the various dispatchers thus gives rise to a non-cooperative game. For this game, we first show that, for a fixed amount of total incoming traffic, the worst-case Nash equilibrium occurs when each p...
We study the inefficiency of equilibrium outcomes in Bottleneck Congestion games. These games model ...
As defined by Aumann in 1959, a strong equilibrium is a Nash equilibrium that is resilient to deviat...
In load balancing problems there is a set of clients, each wishing to select a resource from a set o...
We investigate the price of anarchy of a load balancing game with K dispatchers. The service rates a...
We investigate the price of anarchy of a load balancing game with $K$ dispatchers. The service rates...
Price of Anarchy is an oft-used worst-case measure of the inefficiency of non-cooperative decentrali...
International audiencePrice of Anarchy is an oft-used worst-case measure of the inefficiency of non-...
We revisit a classical load balancing problem in the modern context of decentralized systems and sel...
Abstract Price of Anarchy is an oft-used worst-case measure of the inefficiency of non-cooperative d...
International audienceAutonomic computing is emerging as a significant new approach to the design of...
We investigate the impact of heterogeneity in the amount of incoming traffic routed by dispatchers i...
We investigate optimal load balancing strategies for a multi-class multi-server processor-sharing sy...
In this paper, we study two models of resource allocation games: the classical load-balancing game a...
This paper provides new bounds on the quality of equilibria in finite congestion games with affine c...
International audienceIn this paper, we investigate optimal load balancing strategies for a multi-cl...
We study the inefficiency of equilibrium outcomes in Bottleneck Congestion games. These games model ...
As defined by Aumann in 1959, a strong equilibrium is a Nash equilibrium that is resilient to deviat...
In load balancing problems there is a set of clients, each wishing to select a resource from a set o...
We investigate the price of anarchy of a load balancing game with K dispatchers. The service rates a...
We investigate the price of anarchy of a load balancing game with $K$ dispatchers. The service rates...
Price of Anarchy is an oft-used worst-case measure of the inefficiency of non-cooperative decentrali...
International audiencePrice of Anarchy is an oft-used worst-case measure of the inefficiency of non-...
We revisit a classical load balancing problem in the modern context of decentralized systems and sel...
Abstract Price of Anarchy is an oft-used worst-case measure of the inefficiency of non-cooperative d...
International audienceAutonomic computing is emerging as a significant new approach to the design of...
We investigate the impact of heterogeneity in the amount of incoming traffic routed by dispatchers i...
We investigate optimal load balancing strategies for a multi-class multi-server processor-sharing sy...
In this paper, we study two models of resource allocation games: the classical load-balancing game a...
This paper provides new bounds on the quality of equilibria in finite congestion games with affine c...
International audienceIn this paper, we investigate optimal load balancing strategies for a multi-cl...
We study the inefficiency of equilibrium outcomes in Bottleneck Congestion games. These games model ...
As defined by Aumann in 1959, a strong equilibrium is a Nash equilibrium that is resilient to deviat...
In load balancing problems there is a set of clients, each wishing to select a resource from a set o...