International audiencePrice of Anarchy is an oft-used worst-case measure of the inefficiency of non-cooperative decentralized architectures. For a non-cooperative load-balancing game with two classes of servers and for a finite or infinite number of dispatchers, we show that the Price of Anarchy is an overly pessimistic measure that does not reflect the performance obtained in most instances of the problem. We explicitly characterize the worst-case traffic conditions for the efficiency of non-cooperative load-balancing schemes, and show that, contrary to a common belief, the worst inefficiency is in general not achieved in heavy-traffic
49 p.An important topic in game theory is inefficiency of Nash equilibria. In this thesis, we apply ...
International audienceThis paper examines the behavior of the price of anarchy as a function of the ...
We consider nonatomic network games with one source and one destination. We examine the asymptotic b...
International audiencePrice of Anarchy is an oft-used worst-case measure of the inefficiency of non-...
Price of Anarchy is an oft-used worst-case measure of the inefficiency of non-cooperative decentrali...
Abstract Price of Anarchy is an oft-used worst-case measure of the inefficiency of non-cooperative d...
We investigate the price of anarchy of a load balancing game with $K$ dispatchers. The service rates...
We investigate the price of anarchy of a load balancing game with K dispatchers. The service rates a...
We investigate the impact of heterogeneity in the amount of incoming traffic routed by dispatchers i...
International audienceAutonomic computing is emerging as a significant new approach to the design of...
We revisit a classical load balancing problem in the modern context of decentralized systems and sel...
We study the inefficiency of equilibrium outcomes in Bottleneck Congestion games. These games model ...
This paper examines the behavior of the price of anarchy as a function of the traffic inflow in nona...
We consider a network of parallel, non-observable queues and analyze the ``price of anarchy'', an in...
49 p.An important topic in game theory is inefficiency of Nash equilibria. In this thesis, we apply ...
International audienceThis paper examines the behavior of the price of anarchy as a function of the ...
We consider nonatomic network games with one source and one destination. We examine the asymptotic b...
International audiencePrice of Anarchy is an oft-used worst-case measure of the inefficiency of non-...
Price of Anarchy is an oft-used worst-case measure of the inefficiency of non-cooperative decentrali...
Abstract Price of Anarchy is an oft-used worst-case measure of the inefficiency of non-cooperative d...
We investigate the price of anarchy of a load balancing game with $K$ dispatchers. The service rates...
We investigate the price of anarchy of a load balancing game with K dispatchers. The service rates a...
We investigate the impact of heterogeneity in the amount of incoming traffic routed by dispatchers i...
International audienceAutonomic computing is emerging as a significant new approach to the design of...
We revisit a classical load balancing problem in the modern context of decentralized systems and sel...
We study the inefficiency of equilibrium outcomes in Bottleneck Congestion games. These games model ...
This paper examines the behavior of the price of anarchy as a function of the traffic inflow in nona...
We consider a network of parallel, non-observable queues and analyze the ``price of anarchy'', an in...
49 p.An important topic in game theory is inefficiency of Nash equilibria. In this thesis, we apply ...
International audienceThis paper examines the behavior of the price of anarchy as a function of the ...
We consider nonatomic network games with one source and one destination. We examine the asymptotic b...