Non-player characters (NPC) in games are highly scripted and seldom feel natural, one aspect that is missing to produce more human-like NPCs is more believable eye movements. But scripting eye movements for every single char- acter is time-consuming, and the end result may still feel unnatural due to the complexity of human gaze behaviour. Machine learning is an alternative to scripts, by using a large amount of data to find complex patterns and return predictions on new data. By gathering data in a real-life environment and using machine learning, a reactive gaze generation prototype coupled with a demo in VR has been developed. The thesis shows the processes and modules needed to produce such a system and provides insight into the process...
Eyetracking applications are becoming more and more common. Applications such as monitoring a driver...
Gaze behavior of virtual characters in video games and virtual reality experiences is a key factor o...
Affordable and relatively accurate eye trackers are becoming more accessible for the mainstream user...
Non-player characters (NPC) in games are highly scripted and seldom feel natural, one aspect that is...
In the wake of motion capture and visual animation one aspect seems to be lacking. A realistic repre...
In everyday communication, humans utilise eye gaze due to its importance as a communication tool. As...
When designing websites or applications, being able to allocate visual attention to specific parts o...
The human gaze is pivotal in motion planning and control. Gaze is typically directed at visual targe...
This thesis aims to investigate an eye tracking calibration method in virtual reality where users’ v...
The way characters move and behave in computer and video games are important factors in their believ...
International audienceGaze behavior of virtual characters in video games and virtual reality experie...
This thesis empirically studies transfer learning as a calibration framework for Convolutional Neura...
As a result of improved hardware, Virtual Reality (VR) has made a return to the digital entertainmen...
Eyetracking applications are becoming more and more common. Applications such as monitoring a driver...
Gaze behavior of virtual characters in video games and virtual reality experiences is a key factor o...
Affordable and relatively accurate eye trackers are becoming more accessible for the mainstream user...
Non-player characters (NPC) in games are highly scripted and seldom feel natural, one aspect that is...
In the wake of motion capture and visual animation one aspect seems to be lacking. A realistic repre...
In everyday communication, humans utilise eye gaze due to its importance as a communication tool. As...
When designing websites or applications, being able to allocate visual attention to specific parts o...
The human gaze is pivotal in motion planning and control. Gaze is typically directed at visual targe...
This thesis aims to investigate an eye tracking calibration method in virtual reality where users’ v...
The way characters move and behave in computer and video games are important factors in their believ...
International audienceGaze behavior of virtual characters in video games and virtual reality experie...
This thesis empirically studies transfer learning as a calibration framework for Convolutional Neura...
As a result of improved hardware, Virtual Reality (VR) has made a return to the digital entertainmen...
Eyetracking applications are becoming more and more common. Applications such as monitoring a driver...
Gaze behavior of virtual characters in video games and virtual reality experiences is a key factor o...
Affordable and relatively accurate eye trackers are becoming more accessible for the mainstream user...