The human gaze is pivotal in motion planning and control. Gaze is typically directed at visual target sites prior to physical interactions with them. This proactive gaze (PEG) behavior has been observed in a multitude of physical situations. However, PEG has not been examined in virtual reality (VR). Identification of PEG in VR could be helpful for digital human modeling applications and human-robot interactions. In this study we asked 10 participants to perform a pick-and-place (PAP) task in VR while we were tracking gaze behavior. Our results indicate that PEG also occurs in VR. Furthermore, the action to reach directly towards the PAP object or walk to it before reaching, results in different gaze strategies. Relocating before a reach is...
International audienceThis paper presents a study performed in virtual reality on the effect of gaze...
In the wake of motion capture and visual animation one aspect seems to be lacking. A realistic repre...
Mänskligt beslutfattande är en viktig faktor i design processen för system och objekt. Medden snabba...
The human gaze is pivotal in motion planning and control. Gaze is typically directed at visual targe...
When designing websites or applications, being able to allocate visual attention to specific parts o...
When considering external assistive systems for people with motor impairments, gaze has been shown t...
Gaze is an excellent metric for understanding human attention. However, research on identifying gaze...
Non-player characters (NPC) in games are highly scripted and seldom feel natural, one aspect that is...
During concept design of new vehicles, work places, and other complex artifacts, it is critical to a...
In this paper, we investigate the probability and timing of attaining gaze fixations on interacted o...
With the spread of virtual reality, eye tracker embedded VR headset gradually becomes a trend. A com...
Gaze shifts and fixations appear to be proactive in both action execution and observation. We ...
This thesis aims to investigate an eye tracking calibration method in virtual reality where users’ v...
We present a suite of interaction techniques that fundamentally leverages the user’s gaze direction ...
International audienceThis paper presents a study performed in virtual reality on the effect of gaze...
In the wake of motion capture and visual animation one aspect seems to be lacking. A realistic repre...
Mänskligt beslutfattande är en viktig faktor i design processen för system och objekt. Medden snabba...
The human gaze is pivotal in motion planning and control. Gaze is typically directed at visual targe...
When designing websites or applications, being able to allocate visual attention to specific parts o...
When considering external assistive systems for people with motor impairments, gaze has been shown t...
Gaze is an excellent metric for understanding human attention. However, research on identifying gaze...
Non-player characters (NPC) in games are highly scripted and seldom feel natural, one aspect that is...
During concept design of new vehicles, work places, and other complex artifacts, it is critical to a...
In this paper, we investigate the probability and timing of attaining gaze fixations on interacted o...
With the spread of virtual reality, eye tracker embedded VR headset gradually becomes a trend. A com...
Gaze shifts and fixations appear to be proactive in both action execution and observation. We ...
This thesis aims to investigate an eye tracking calibration method in virtual reality where users’ v...
We present a suite of interaction techniques that fundamentally leverages the user’s gaze direction ...
International audienceThis paper presents a study performed in virtual reality on the effect of gaze...
In the wake of motion capture and visual animation one aspect seems to be lacking. A realistic repre...
Mänskligt beslutfattande är en viktig faktor i design processen för system och objekt. Medden snabba...