We study social dilemmas in (quasi-) continuous-time experiments, comparing games with different durations and termination rules. We discover a stark qualitative contrast in behavior in continuous time as compared to previously studied behavior in discrete-time games: cooperation is easier to achieve and sustain with deterministic horizons than with stochastic ones, and end-game effects emerge, but subjects postpone them with experience. Analysis of individual strategies provides a basis for a simple reinforcement learning model that proves to be consistent with this evidence. An additional treatment lends further support to this explanation
International audienceWe study the impact of discrete versus continuous time on the behavior of agen...
In this paper I investigate the evolution of cooperation in the prisoner's dilemma when individuals ...
We study prisoner’s dilemmas played in continuous time with flow payoffs over 60 seconds. In most cas...
We study social dilemmas in (quasi-) continuous-time experiments, comparing games with different dur...
We study social dilemmas in (quasi-) continuous-time experiments, comparing games with different dur...
We study social dilemmas in (quasi) continuous-time experiments, comparing games with different dura...
Abstract: We investigate the nature of continuous-time strategic interactions in public-goods games....
We conduct an experiment on a minimum effort coordination game in a (quasi-)continuous time-frame, w...
<div><p>What makes people willing to pay costs to benefit others? Does such cooperation require effo...
What makes people willing to pay costs to benefit others? Does such cooperation require effortful se...
Unlike previous attempts to implement cooperation in a prisoners' dilemma game with an infinite hori...
In an experiment, players? ability to learn to cooperate in the repeated prisoner?s dilemma was subs...
Cooperating animals frequently show closely coordinated behaviours organized by a continuous flow of...
Cooperation in prisoner’s dilemma games can usually be sustained only if the game has an infinite ho...
International audienceWe study the impact of discrete versus continuous time on the behavior of agen...
In this paper I investigate the evolution of cooperation in the prisoner's dilemma when individuals ...
We study prisoner’s dilemmas played in continuous time with flow payoffs over 60 seconds. In most cas...
We study social dilemmas in (quasi-) continuous-time experiments, comparing games with different dur...
We study social dilemmas in (quasi-) continuous-time experiments, comparing games with different dur...
We study social dilemmas in (quasi) continuous-time experiments, comparing games with different dura...
Abstract: We investigate the nature of continuous-time strategic interactions in public-goods games....
We conduct an experiment on a minimum effort coordination game in a (quasi-)continuous time-frame, w...
<div><p>What makes people willing to pay costs to benefit others? Does such cooperation require effo...
What makes people willing to pay costs to benefit others? Does such cooperation require effortful se...
Unlike previous attempts to implement cooperation in a prisoners' dilemma game with an infinite hori...
In an experiment, players? ability to learn to cooperate in the repeated prisoner?s dilemma was subs...
Cooperating animals frequently show closely coordinated behaviours organized by a continuous flow of...
Cooperation in prisoner’s dilemma games can usually be sustained only if the game has an infinite ho...
International audienceWe study the impact of discrete versus continuous time on the behavior of agen...
In this paper I investigate the evolution of cooperation in the prisoner's dilemma when individuals ...
We study prisoner’s dilemmas played in continuous time with flow payoffs over 60 seconds. In most cas...