Abstract: We investigate the nature of continuous-time strategic interactions in public-goods games. In one set of treatments, four subjects make contribution decisions in continuous time while in another they make them only at discrete points of time. The effect of continuous time is muted in public-goods games compared to simpler social dilemmas; the data suggest that widespread coordination problems are to blame. With a rich communication protocol, these coordination problems disappear and the median subject contributes fully to the public good, with no time decay. At the median, the same communication protocol is less than half as effective in discrete time
We run a series of experiments in which subjects have to choose their level of contribution to a pur...
What makes people willing to pay costs to benefit others? Does such cooperation require effortful se...
International audienceWe study the impact of discrete versus continuous time on the behavior of agen...
We investigate the nature of continuous-time strategic interactions in public-goodsgames. In one set...
We study social dilemmas in (quasi-) continuous-time experiments, comparing games with different dur...
We study social dilemmas in (quasi-) continuous-time experiments, comparing games with different dur...
We study social dilemmas in (quasi) continuous-time experiments, comparing games with different dura...
We conduct an experiment on a minimum effort coordination game in a (quasi-)continuous time-frame, w...
Abstract: In a repeated game with imperfect public information, the set of equilibria depends on the...
Abstract: In a repeated game with imperfect public information, the set of equilibria depends on the...
Why are some behaviors governed by strong social conventions while others are not? We experimentally...
Allowing players in public goods games to make small incremen-tal commitments to contributing to the...
In finitely repeated laboratory public goods games contributions start at about 40 to 60 percent of ...
The public goods game (PGG), where players either contribute an amount to the common pool or do noth...
We investigate the role of information and endogenous timing of decisions on co-ordination. In a glo...
We run a series of experiments in which subjects have to choose their level of contribution to a pur...
What makes people willing to pay costs to benefit others? Does such cooperation require effortful se...
International audienceWe study the impact of discrete versus continuous time on the behavior of agen...
We investigate the nature of continuous-time strategic interactions in public-goodsgames. In one set...
We study social dilemmas in (quasi-) continuous-time experiments, comparing games with different dur...
We study social dilemmas in (quasi-) continuous-time experiments, comparing games with different dur...
We study social dilemmas in (quasi) continuous-time experiments, comparing games with different dura...
We conduct an experiment on a minimum effort coordination game in a (quasi-)continuous time-frame, w...
Abstract: In a repeated game with imperfect public information, the set of equilibria depends on the...
Abstract: In a repeated game with imperfect public information, the set of equilibria depends on the...
Why are some behaviors governed by strong social conventions while others are not? We experimentally...
Allowing players in public goods games to make small incremen-tal commitments to contributing to the...
In finitely repeated laboratory public goods games contributions start at about 40 to 60 percent of ...
The public goods game (PGG), where players either contribute an amount to the common pool or do noth...
We investigate the role of information and endogenous timing of decisions on co-ordination. In a glo...
We run a series of experiments in which subjects have to choose their level of contribution to a pur...
What makes people willing to pay costs to benefit others? Does such cooperation require effortful se...
International audienceWe study the impact of discrete versus continuous time on the behavior of agen...