We investigate the nature of continuous-time strategic interactions in public-goodsgames. In one set of treatments, four subjects make contribution decisions in continuous timewhile in another they make them only at discrete points of time. The effect of continuous timeis muted in public-goods games compared to simpler social dilemmas; the data suggest thatwidespread coordination problems are to blame. With a rich communication protocol, thesecoordination problems disappear and the median subject contributes fully to the public good,with no time decay. At the median, the same communication protocol is less than half aseffective in discrete time
A robust finding of repeated public goods experiments is that high initial contribution rates sharpl...
We run a series of experiments in which subjects have to choose their level of contribution to a pur...
We investigate the role of information and endogenous timing of decisions on co-ordination. In a glo...
Abstract: We investigate the nature of continuous-time strategic interactions in public-goods games....
We study social dilemmas in (quasi-) continuous-time experiments, comparing games with different dur...
We study social dilemmas in (quasi-) continuous-time experiments, comparing games with different dur...
We study social dilemmas in (quasi) continuous-time experiments, comparing games with different dura...
We conduct an experiment on a minimum effort coordination game in a (quasi-)continuous time-frame, w...
Abstract: In a repeated game with imperfect public information, the set of equilibria depends on the...
Abstract: In a repeated game with imperfect public information, the set of equilibria depends on the...
Why are some behaviors governed by strong social conventions while others are not? We experimentally...
In finitely repeated laboratory public goods games contributions start at about 40 to 60 percent of ...
We run a series of experiments in which subjects have to choose their level of contribution to a pur...
Allowing players in public goods games to make small incremen-tal commitments to contributing to the...
The public goods game (PGG), where players either contribute an amount to the common pool or do noth...
A robust finding of repeated public goods experiments is that high initial contribution rates sharpl...
We run a series of experiments in which subjects have to choose their level of contribution to a pur...
We investigate the role of information and endogenous timing of decisions on co-ordination. In a glo...
Abstract: We investigate the nature of continuous-time strategic interactions in public-goods games....
We study social dilemmas in (quasi-) continuous-time experiments, comparing games with different dur...
We study social dilemmas in (quasi-) continuous-time experiments, comparing games with different dur...
We study social dilemmas in (quasi) continuous-time experiments, comparing games with different dura...
We conduct an experiment on a minimum effort coordination game in a (quasi-)continuous time-frame, w...
Abstract: In a repeated game with imperfect public information, the set of equilibria depends on the...
Abstract: In a repeated game with imperfect public information, the set of equilibria depends on the...
Why are some behaviors governed by strong social conventions while others are not? We experimentally...
In finitely repeated laboratory public goods games contributions start at about 40 to 60 percent of ...
We run a series of experiments in which subjects have to choose their level of contribution to a pur...
Allowing players in public goods games to make small incremen-tal commitments to contributing to the...
The public goods game (PGG), where players either contribute an amount to the common pool or do noth...
A robust finding of repeated public goods experiments is that high initial contribution rates sharpl...
We run a series of experiments in which subjects have to choose their level of contribution to a pur...
We investigate the role of information and endogenous timing of decisions on co-ordination. In a glo...