This chapter reframes the concept of virtual reality (VR) from the perspective of spectators' participation at the time of "ubiquitous connections" (Delwiche & Henderson Jacobson 2013) and "metainterface" (Andersen & Pold 2018) to better acknowledge various modes of computational agencies. VR has been recently embraced by the entertainment industry, journalism and mainstream cinema. To adequately map the possibilities and challenges of virtual reality as meaningful participatory culture, the ideological allure of current modes of VR are interrogated. The chapter argues for the need for a more robust critical theory of VR, seizing the opportunity to better address shared human-machine agencies, typical of the systemic image (Hinterwaldner 20...
Virtual Reality (VR) is considered the next major communication tool and its potential has been desc...
Virtual Reality (VR) is a remarkably flexible technology for interventions as it allows the construc...
At the frontiers of our technoculture and experience economy, artist-researchers as catalytic agents...
The authors reported on their deployment of Brechtian and other performance-based methodologies whic...
The authors will report on their deployment of Brechtian and other performance-based methodologies w...
The authors will report on their deployment of Brechtian and other performance-based methodologies w...
The authors will report on their deployment of Brechtian and other performance-based methodologies w...
While progress in the development of e-Participation platforms has been significant and the emergenc...
This thesis addresses how virtual reality technologies are being developed to shape a cultural polit...
While progress in the development of e-Participation platforms has been significant and the emergenc...
This thesis aims to grasp virtual reality as a complex, interconnected technology and multi-sensory ...
Virtual Reality (VR) is considered the next major communication tool and its potential has been desc...
Virtual Reality (VR) is considered the next major communication tool and its potential has been desc...
As it triggers and regulates meaningful dyadic interaction, the direct gaze, i.e. another individual...
Social VR expresses human subjectivities on multiple scales, from within its computational structure...
Virtual Reality (VR) is considered the next major communication tool and its potential has been desc...
Virtual Reality (VR) is a remarkably flexible technology for interventions as it allows the construc...
At the frontiers of our technoculture and experience economy, artist-researchers as catalytic agents...
The authors reported on their deployment of Brechtian and other performance-based methodologies whic...
The authors will report on their deployment of Brechtian and other performance-based methodologies w...
The authors will report on their deployment of Brechtian and other performance-based methodologies w...
The authors will report on their deployment of Brechtian and other performance-based methodologies w...
While progress in the development of e-Participation platforms has been significant and the emergenc...
This thesis addresses how virtual reality technologies are being developed to shape a cultural polit...
While progress in the development of e-Participation platforms has been significant and the emergenc...
This thesis aims to grasp virtual reality as a complex, interconnected technology and multi-sensory ...
Virtual Reality (VR) is considered the next major communication tool and its potential has been desc...
Virtual Reality (VR) is considered the next major communication tool and its potential has been desc...
As it triggers and regulates meaningful dyadic interaction, the direct gaze, i.e. another individual...
Social VR expresses human subjectivities on multiple scales, from within its computational structure...
Virtual Reality (VR) is considered the next major communication tool and its potential has been desc...
Virtual Reality (VR) is a remarkably flexible technology for interventions as it allows the construc...
At the frontiers of our technoculture and experience economy, artist-researchers as catalytic agents...