This thesis addresses how virtual reality technologies are being developed to shape a cultural politics of embodiment and subjectivity across local and global contexts. The research considers a number of approaches to understanding the techno-cultural changes and political dilemmas presented by virtual systems. Undertaking a critical consideration of these approaches, the thesis argues that virtual systems are neither 'demonic' technologies, nor transcendent cultural forms, but rather complex and deeply embedded social and cultural networks. Employing multi-sited ethnographic methods, the thesis investigates virtual reality technologies as technical systems, cultural narratives and commodity forms. As the analysis moves across a number of ...
The Virtual Embodied is intended to inform, provoke and delight. It explores the ideas of embodiment...
Almost all aspects of social, cultural, economic and political life stand to be affected by the new ...
The increased availability and usage of immersive devices, together with futuristic narra...
Social VR expresses human subjectivities on multiple scales, from within its computational structure...
The research question addressed by this dissertation is: How might semiotics (i.e., the study of sig...
Drawing on the work of Raymond Williams, this paper examines avatar culture through the interplay of...
This thesis aims to examine Western culture and its relationship to virtual worlds. The goal is to p...
This electronic version was submitted by the student author. The certified thesis is available in th...
Virtual Reality (VR) is considered the next major communication tool and its potential has been desc...
This chapter reframes the concept of virtual reality (VR) from the perspective of spectators' partic...
This paper discusses possible application of ethnographic research in the realm of virtual reality, ...
People connect digitally through social media, fusing their relationships with meaning in a non-spac...
Beginning with an understanding of virtual reality as an imaginative experience and thus a cultural ...
This paper reports on a study of a group of designers constructing a three-dimensional graphical vir...
Virtual reality is in the news and in the movies, on TV and in the air. Why is the technology -- or ...
The Virtual Embodied is intended to inform, provoke and delight. It explores the ideas of embodiment...
Almost all aspects of social, cultural, economic and political life stand to be affected by the new ...
The increased availability and usage of immersive devices, together with futuristic narra...
Social VR expresses human subjectivities on multiple scales, from within its computational structure...
The research question addressed by this dissertation is: How might semiotics (i.e., the study of sig...
Drawing on the work of Raymond Williams, this paper examines avatar culture through the interplay of...
This thesis aims to examine Western culture and its relationship to virtual worlds. The goal is to p...
This electronic version was submitted by the student author. The certified thesis is available in th...
Virtual Reality (VR) is considered the next major communication tool and its potential has been desc...
This chapter reframes the concept of virtual reality (VR) from the perspective of spectators' partic...
This paper discusses possible application of ethnographic research in the realm of virtual reality, ...
People connect digitally through social media, fusing their relationships with meaning in a non-spac...
Beginning with an understanding of virtual reality as an imaginative experience and thus a cultural ...
This paper reports on a study of a group of designers constructing a three-dimensional graphical vir...
Virtual reality is in the news and in the movies, on TV and in the air. Why is the technology -- or ...
The Virtual Embodied is intended to inform, provoke and delight. It explores the ideas of embodiment...
Almost all aspects of social, cultural, economic and political life stand to be affected by the new ...
The increased availability and usage of immersive devices, together with futuristic narra...