Hasil Belajar PPKN siswa kelas IV MIN Gunung Pangilun Kota Padang masihrendah. Menyikapi kenyataan tersebut, dilakukan pembelajaran menggunakan metodebermain peran. Penelitian ini bertujuan untuk meningkatkan aktivitas dan hasil belajar siswa.Metode penelitiannya adalah penelitian tindakan kelas. Hasil penelitian menunjukkan adanyapeningkatan aktivitas dan hasil belajar PPKN siswa dengan menggunakan metode bermainperan. Hasil belajar yang diperoleh siswa pada siklus I ditunjukkan dengan nilai rata-ratasebesar 75 dan siklus II 85. Jadi dapat disimpulkan bahwa terdapat peningkatan hasil belajarPPKN siswa, dimana nilai ketuntasan belajar yang diperoleh sudah mencapai 95 %
This research was exposed by low level of student learning results on subjects PKn grade V at SDN Mu...
Based on the author's experience teaching for this in SD Negeri 010 Banjar Panjang, andbased on obse...
This classroom action research aims to improve student achievement by applying role playing met...
Penelitian ini bertujuan untuk: (1) mengetahui apakah metode Role Playing dapat digunakan untuk meni...
ABSTRACTBased on student learning outcomes Class X.2 SMA N 1 Talamau in PKN subjects found that stud...
This research started from the fact that the learning process was still monotonous and the developme...
This study is intended to increase the student’s achievement and process to excute the social studie...
This research aimed to determine the increase of educational interaction and learning outcome of stu...
Penelitian ini berawal dari Kenyataaan bahwa dalam proses pembelajaran masih bersifat monoton dan pe...
Abstrak: Penelitian ini bertujuan untuk meningkatkan aktivitas belajar siwa pada pembelajaran Pendid...
The purpose of this study was to increase PKN learning activities through the application of role pl...
Berdasarkan studi pendahuluan diperoleh informasi bahwa kemampuan bermain peran siswa kelas V SD Neg...
This research is based on the activity of formulation of PPKN problem through role playing strategy ...
Some issues in the teaching of citizenship education, among others: 1) lack of positive activities f...
Permasalahan dalam penelitian ini adalah rendahnya aktivitas dan hasil belajar siswa pada muatan PPK...
This research was exposed by low level of student learning results on subjects PKn grade V at SDN Mu...
Based on the author's experience teaching for this in SD Negeri 010 Banjar Panjang, andbased on obse...
This classroom action research aims to improve student achievement by applying role playing met...
Penelitian ini bertujuan untuk: (1) mengetahui apakah metode Role Playing dapat digunakan untuk meni...
ABSTRACTBased on student learning outcomes Class X.2 SMA N 1 Talamau in PKN subjects found that stud...
This research started from the fact that the learning process was still monotonous and the developme...
This study is intended to increase the student’s achievement and process to excute the social studie...
This research aimed to determine the increase of educational interaction and learning outcome of stu...
Penelitian ini berawal dari Kenyataaan bahwa dalam proses pembelajaran masih bersifat monoton dan pe...
Abstrak: Penelitian ini bertujuan untuk meningkatkan aktivitas belajar siwa pada pembelajaran Pendid...
The purpose of this study was to increase PKN learning activities through the application of role pl...
Berdasarkan studi pendahuluan diperoleh informasi bahwa kemampuan bermain peran siswa kelas V SD Neg...
This research is based on the activity of formulation of PPKN problem through role playing strategy ...
Some issues in the teaching of citizenship education, among others: 1) lack of positive activities f...
Permasalahan dalam penelitian ini adalah rendahnya aktivitas dan hasil belajar siswa pada muatan PPK...
This research was exposed by low level of student learning results on subjects PKn grade V at SDN Mu...
Based on the author's experience teaching for this in SD Negeri 010 Banjar Panjang, andbased on obse...
This classroom action research aims to improve student achievement by applying role playing met...