We have used the board game Clue as a pedagogical tool in our course on Artificial Intelligence to teach formal logic through the development of logic-based computational game-playing agents. The development of game-playing agents allows us to experimentally test many game-play strategies and we have encountered some surprising results that refine “conventional wisdom” for playing Clue. In this paper we consider the effect of the oft-used strategy wherein a player uses their own cards when making suggestions (i.e., “bluffing”) early in the game to mislead other players or to focus on acquiring a particular kind of knowledge. We begin with an intuitive argument against this strategy together with a quantitative probabilistic analysis of this...
International audienceThis paper uses experimental data to examine the existence of a teaching strat...
International audienceThis paper uses experimental data to examine the existence of a teaching strat...
This paper presents a first attempt to bridge the gap between logical and cognitive treatments of st...
The game of Cluedo – also known as Clue – requires working out a ‘murder’ scene by elimination. Begi...
Neller and Ziqian Luo ’18 presented a means of mixed logical and probabilistic reasoning with knowle...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
Discusses innovations on logic games which will develop the problem solving and spatial thinking of ...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
In this article the possibilities of reasoning about the card version of the game Clue by using OTTE...
International audienceThis paper uses experimental data to examine the existence of a teaching strat...
International audienceThis paper uses experimental data to examine the existence of a teaching strat...
International audienceThis paper uses experimental data to examine the existence of a teaching strat...
This paper presents a first attempt to bridge the gap between logical and cognitive treatments of st...
The game of Cluedo – also known as Clue – requires working out a ‘murder’ scene by elimination. Begi...
Neller and Ziqian Luo ’18 presented a means of mixed logical and probabilistic reasoning with knowle...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
Discusses innovations on logic games which will develop the problem solving and spatial thinking of ...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
In this article the possibilities of reasoning about the card version of the game Clue by using OTTE...
International audienceThis paper uses experimental data to examine the existence of a teaching strat...
International audienceThis paper uses experimental data to examine the existence of a teaching strat...
International audienceThis paper uses experimental data to examine the existence of a teaching strat...
This paper presents a first attempt to bridge the gap between logical and cognitive treatments of st...