This thesis explores how a selection of video games, created by transgender people using the free software Twine, create space for the survival and flourishing of queer and trans subjects through visions of transformative relationships. It deploys the lenses of queer theories of failure (Halberstam, The Queer Art of Failure), disidentification (Muñoz, Disidentifications), and utopianism (Muñoz, Cruising Utopia) to perform close readings of the techniques of narrative and game mechanics used as strategies for survival, resistance, and relationality in anna anthropy’s Encyclopedia Fuckme and the Case of the Vanishing Entree and Queers in Love at the End of the World, Porpentine Charity Heartscape’s With Those We Love Alive, and ira prince’s Q...
The existing literature on queer utopianism tends to analyze static aesthetic artifacts as opposed t...
Queerness as a quality has a permanent fluidity. Videogames as a medium are continually evolving and...
Book chapter exploring the queering of identity in Bioshock, including analysis of masks and carniva...
Bonnie Ruberg, The Queer Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Game...
Queerbaiting refers to the way that consumers are lured in with a queer storyline only to have it ta...
This thesis focuses on the various manifestations of queerness in video games, and investigates how ...
Video games are a unique narrative and interactive experience that allow players to construct their ...
The conceptual framework presented in this paper draws on metaphors of ‘Game’ and ‘Play’ to illustra...
We exist in an era in which the presence of video games is almost inescapable. The days of these gam...
This presentation brings together and builds on previous studies of queer representation using the L...
This thesis explores the emerging paradigm shift in game studies called queer game studies. Through ...
The thesis aims to further the research revolving queer game design and explore and expand upon a ta...
During the AIDS epidemic of the 1980s, the U.S.’ hegemonic heteronormative society saw AIDS as an ep...
In this project, I analyze two video games, Gone Home (Fullbright Company 2013) and What Remains of ...
Queer theorists and sociologists have argued that the lesbian, gay, bisexual, and transgender (LGBT)...
The existing literature on queer utopianism tends to analyze static aesthetic artifacts as opposed t...
Queerness as a quality has a permanent fluidity. Videogames as a medium are continually evolving and...
Book chapter exploring the queering of identity in Bioshock, including analysis of masks and carniva...
Bonnie Ruberg, The Queer Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Game...
Queerbaiting refers to the way that consumers are lured in with a queer storyline only to have it ta...
This thesis focuses on the various manifestations of queerness in video games, and investigates how ...
Video games are a unique narrative and interactive experience that allow players to construct their ...
The conceptual framework presented in this paper draws on metaphors of ‘Game’ and ‘Play’ to illustra...
We exist in an era in which the presence of video games is almost inescapable. The days of these gam...
This presentation brings together and builds on previous studies of queer representation using the L...
This thesis explores the emerging paradigm shift in game studies called queer game studies. Through ...
The thesis aims to further the research revolving queer game design and explore and expand upon a ta...
During the AIDS epidemic of the 1980s, the U.S.’ hegemonic heteronormative society saw AIDS as an ep...
In this project, I analyze two video games, Gone Home (Fullbright Company 2013) and What Remains of ...
Queer theorists and sociologists have argued that the lesbian, gay, bisexual, and transgender (LGBT)...
The existing literature on queer utopianism tends to analyze static aesthetic artifacts as opposed t...
Queerness as a quality has a permanent fluidity. Videogames as a medium are continually evolving and...
Book chapter exploring the queering of identity in Bioshock, including analysis of masks and carniva...