Bonnie Ruberg, The Queer Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games Duke University Press, 2020. Pp. 288. Illustrations: 48. ISBN: 978-1-4780-0658-9 Constantine Chatzipapatheodoridis, Ph.D, Aristotle University of Thessaloniki In The Queer Games Avant-Garde: Reimagining the Medium of Video Games, Bonnie Ruberg has pieced together a series of interviews with game makers which focus on the queering of video games as well as on the creators’ personal narratives..
Centering a discussion of gaming as an embodied experience, this essay explores the affective and em...
The thesis aims to further the research revolving queer game design and explore and expand upon a ta...
This talk by Whitney (Whit) Pow (they/them) of New York University situates today’s queer and trans ...
Review: The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games...
This thesis explores how a selection of video games, created by transgender people using the free so...
Video games are a unique narrative and interactive experience that allow players to construct their ...
Queer content in video games has existed since the 1970s, but as time and technology have progressed...
The theme of this bachelor thesis was Queer Games. We discussed how queerness is applied in video ga...
This thesis focuses on the various manifestations of queerness in video games, and investigates how ...
Queerbaiting refers to the way that consumers are lured in with a queer storyline only to have it ta...
We exist in an era in which the presence of video games is almost inescapable. The days of these gam...
Queerness as a quality has a permanent fluidity. Videogames as a medium are continually evolving and...
The medium of video games often fails to depict queerness with positive representations. To combat t...
The conceptual framework presented in this paper draws on metaphors of ‘Game’ and ‘Play’ to illustra...
This presentation brings together and builds on previous studies of queer representation using the L...
Centering a discussion of gaming as an embodied experience, this essay explores the affective and em...
The thesis aims to further the research revolving queer game design and explore and expand upon a ta...
This talk by Whitney (Whit) Pow (they/them) of New York University situates today’s queer and trans ...
Review: The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games...
This thesis explores how a selection of video games, created by transgender people using the free so...
Video games are a unique narrative and interactive experience that allow players to construct their ...
Queer content in video games has existed since the 1970s, but as time and technology have progressed...
The theme of this bachelor thesis was Queer Games. We discussed how queerness is applied in video ga...
This thesis focuses on the various manifestations of queerness in video games, and investigates how ...
Queerbaiting refers to the way that consumers are lured in with a queer storyline only to have it ta...
We exist in an era in which the presence of video games is almost inescapable. The days of these gam...
Queerness as a quality has a permanent fluidity. Videogames as a medium are continually evolving and...
The medium of video games often fails to depict queerness with positive representations. To combat t...
The conceptual framework presented in this paper draws on metaphors of ‘Game’ and ‘Play’ to illustra...
This presentation brings together and builds on previous studies of queer representation using the L...
Centering a discussion of gaming as an embodied experience, this essay explores the affective and em...
The thesis aims to further the research revolving queer game design and explore and expand upon a ta...
This talk by Whitney (Whit) Pow (they/them) of New York University situates today’s queer and trans ...